In a recent interview with Gamasutra, Alex Evans was able to discuss future plans for his studio’s critically acclaimed title, LittleBigPlanet.
“…there’s so much stuff that we didn’t get in the game and that we’ve learned from watching 3.5 months of user-made levels.
Quite recently actually, we were bouncing ideas around… and then at a certain point, we’re like, “We’re gonna just take a character, we’re just gonna try this direction.” And I can’t say what it is, but it’s really fucking cool.
It’s a quite interesting thing because it was like a magnet. Everyone sort of [joined in] on that thing, then I suddenly saw these people kind of going, “Oh my god, far from being tired of LBP, I suddenly see this untapped potential.”
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