In an interview with Gamezine, Kellee Santiago, President and co-founder of ThatGameCompany, revealed some remarkable information on Flower. If you’ve played Flower, then you know just how impressive the visuals are, with every blade of grass being affected by the ambient wind and the player. This is what Santiago had to say:
“We learned so much on flOw, especially about SPUs! The grass system really leverages the PS3 to render 200,000 blades of grass simultaneously, and gives the player this sense of blowing wind through them.
An artist friend of ours came to us, really hoping that we could tell him some clever trick that we used to make it look like we had so many blades of grass. He was reluctant to believe that really John Edwards just made it happen on the SPUs. It really would be impossible to make it look the same on any other system.”
The full interview will posted soon, so stay tuned!
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