Capcom Aims to Cut Down on Long Development Cycles, Three to Four Years Too Long

Kenzo Tsujimoto, the CEO of Capcom explained that their current three to four year game development cycles are too long. As such, the publisher/developer is striving to limit the development time frame to two and a half years.

Speaking at a recent earnings report, Tsujimoto explained that reducing development times will be a major priority going forward, as he…

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