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FuturLab: “We Put Everything We had Into Velocity”

When FuturLab released Velocity earlier this year and the game was met with tons of praise, it almost seemed like the developer had come out of nowhere and struck gold. Like most game development companies though, that wasn’t quite the case.

After an eventually failed game pitch that started with PRISM in 2007, FuturLab and Sony’s relationship wasn’t very good, prompting the developer to…

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