A couple weeks after the previous update, Ubisoft has released Assassin’s Creed Syndicate update 1.03 on PlayStation 4 and Xbox One today, which fixes issues and improves performance.
Taking up 150MB if you downloaded update 1.02, or about 750MB if you have no other updates downloaded, here’s the full list of patch notes for today’s Syndicate update:
Online
Fixed a display issue with add-on price for the Season Pass owners
Fixed an issue where sometimes The Ubisoft Club Rewards couldn’t be equipped right after redeeming them
AI/NPC
Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader
Game System
Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to
Fixed an issue where switching characters could cause two instances of Evie to appear
World/3D/Menu/HUD
Fixed an issue where the “Letter from the Front“ collectibles would not appear on the minimap
Fixed an issue with the brightness of the map in the “Strange Bed fellows” mission
Fixed some collisions and navigation issues
Fixed some icons issues
Fixed an issue where the Kenway flag model would not appear after obtaining it
Fight
Fixed an issue where, in some cases, the player would not always play his hurt animation
Mission
Fixed an issue with ally stations that sometimes prevented the player from hiring them
Fixed an issue in the “Change of Plans” mission where the gate from the sewers could be locked, thus blocking the player’s progression
Behavior
Fixed some issues with the player’s animations
Fixed some issues where the player could get stuck in specific places
Fixed an issue in the “Darwin kidnapping” mission where, in some cases, the player could not carry him anymore
Stability/Performance
Improved performance and stability
You can read our review of Syndicate over here, where we said, “Assassin’s Creed Syndicate is a safe entry in the franchise. This is the second next-gen-only game in the series, so technical hiccups are fewer and less severe.”