Campo Santo’s Firewatch recently launched with some performance issues on the PlayStation 4 that saw players experiencing choppy frame-rate on the console. Although the developer has promised that it’s working around the clock to fix the problems, the team says that it’s “super f**king bummed” that the issues exist in the first place, especially since they didn’t occur on test kits. Over on Reddit, studio co-founder Sean Vanaman wrote:
We’re really trying, I promise! I’ve played the game for hundreds and hundreds of hours on PS4, and maybe because it’s on test-kits and some retail boxes are different I personally didn’t experience these things. That doesn’t mean they don’t exist, but I want to unequivocally say it wasn’t like we sat in a room, saw this stuff and went “eh, screw it, sell it anyway.” We’re super f**king bummed that this is happening for some people and we’re working actually, literally, around-the-clock on it.
A release window for the fixes has not been announced yet, but we’ll update our readers when we have more info on that alongside the patch notes.
[Source: Reddit via Destructoid]
