Reportedly weighing in at 8GB, the new Star Wars Battlefront update 1.06 today on PlayStation 4, Xbox One, and PC adds support for the Outer Rim expansion, which is available today for Season Pass owners and on April 5 for everyone else.
In addition to the DLC support, DICE has added Hutt Contracts as a new way to earn Weapons and Star Cards, added Spectator Mode for Private Matches, increased the Rank cap from 50 to 60, and much more.
Here’s the full list of patch notes:
Additional Content/Functionality
- Outer Rim: Now available for Season Pass owners
- New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
- New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
- Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
- Multiplayer: Teams will now re-balance when transitioning between maps
- Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
- Ranks: Increased Rank cap from 50 to 60
- Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
- Scoreboard: Rearranged Score to be the first column represented
- Scoreboard: Faded player row to signify when a player has been defeated
- Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
- Partner: The Partner Icon will now be visible on screen at all times
- UX: The currently selected Trait card is now shown in the deploy screen
- Credits: Updated Game Credits list
Weapon and Star Card Changes
- New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
- New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
- General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
- Bodyguard: Corrected the Level 3 description from “Decreases explosive damage by a high amount AND blaster damage by a small amount” to “Decreases explosive damage by a medium amount AND blaster damage by a small amount”
- Survivalist: Corrected the Level 3 description from “Health regeneration starts much faster AND replenish a small amount of health with each kill” to “Health regeneration starts faster AND replenish a small amount of health with each kill”
- Bounty Hunter: Corrected the Level 3 description from “High chance to get a Power-up with each kill AND resets cooldown with each kill” to “Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill”
- Bounty Hunter: Modified drop chances and cooldowns – Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
- Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
- Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
- Bowcaster: Updated damage to be consistent across all 3 charge levels – Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
- Bowcaster: Lowered max hold time from 5 to 3s
- Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
- Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
- Barrage: Decreased inner explosion radius from 3 to 2m
- Impact Grenade: Increased damage from 90 to 100
- Impact Grenade: Decreased explosion radius from 2.25 to 2m
- Ion Grenade: No longer deals collision damage
- Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
- Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
- DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
- Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
- Blaster Cannon: Kills will now count towards leveling Trait Cards
- Blaster Cannon: No longer takes splash damage from its own shots
- E-Web: Players now correctly take damage when right up against the barrel of the gun
- Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
- R5-D4: Now shows the correct health bar color for both teams
- Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
- Vehicle Turret: Destroying this will now properly grant you score
- Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)
Vehicle Changes
- T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
- T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
- Speeder Bike: Kills with the cannon are now properly displayed
- Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
- AT-ST: No longer takes damage from fire
- AT-ST: Changed the max pitch on the grenade launcher
- Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
- DF-9: Laser fire is now visible when angling the turret up
- Y-Wing: Players are now properly notified if they are killed by a Y-Wing
Multiplayer Game Mode Changes
- General: Misc spawning improvements across various map & mode combinations
- General: Princess Leia’s Honor Guard and Emperor Palpatine’s Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
- General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
- Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
- Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
- Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero – Spin the Wheel!
- Blast: Re-added Sulphur Fields back into the Blast map rotation
- Drop Zone: Altered player count from 16 to 12
Mission Changes
- Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
- Survival: Zoom now functions properly on all maps
- Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
- Split Screen: Player 2 can now see the health of Player 1’s deployed turret
- Split Screen: Player 2’s Scan Pulse now highlights enemies as expected
- Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
- Battles: Losing a life in offline Battles is now correctly tracked when winning
Hero Changes
- General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
- General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
- General: Heroes can no longer fire their weapon while melee’ing
- Darth Vader: Increased health from 1500 to 1650
- Darth Vader: Block ability time increased from 4 to 8s
- Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
- Darth Vader: Increased distance of Lightsaber Throw by 3m
- Luke Skywalker: Decreased health from 1000 to 925
- Luke Skywalker: Slightly decreased running speed
- Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
- Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m
Miscellaneous Bug Fixes
- General: Lighting, textures, audio, user interface, text, and collision fixes
- General: Crash fixes
- General: Partner and Party connection fixes
- Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
- Achievement / Trophey: Updated text of Ackbar’s Elite to state “Complete any survival mission on Master without spending a life”
Included inside Outer Rim is four new maps, the Extraction game mode, Nien Nunb and Greedo as playable Heroes, and more.
[Source: EA Star Wars via Eurogamer]
Star Wars Battlefront - Complete List of Weapons, Star Cards, Traits and Powerups in the Base Game
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Star Wars Battlefront - Complete List of Weapons, Star Cards, Traits and Powerups in the Base Game
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Weapons
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DH-17 Blaster Pistol
The DH-17 is a fully automatic blaster pistol. Its high rate of fire, along with reasonable accuracy, make it an ideal weapon for medium-range combat.
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DLT-19 Heavy Blaster
The DLT-19 is a heavy blaster with an excellent rate of fire that deals heavy damage at long range, capable of pinning down troops and taking out large groups of enemies.
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RT-97C Heavy Blaster
The RT-97C is a versatile heavy blaster, fitted with optics to allow use at long range.
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A280C Blaster Rifle
A280C is a sturdy and powerful blaster rifle that has a high rate of fire and excellent firepower. Modified from the A280 rifle, it was the favored weapon of Alliance commandos.
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CA-87 Shock Blaster
The CA-87 is a retro-fitted Jawa blaster that is extremely deadly at short range, but near useless at medium and long range.
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E-11 Blaster Rifle
A powerful and accurate blaster rifle, the E-11 is ideal for use in all environments. It has been adopted as the standard weapon of the Imperial forces.
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T-21 Heavy Blaster
The T-21 is a robust heavy blaster that delivers massive damage at long ranges. Its only drawback is its slow rate of fire and lack of optics.
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SE-14C Blaster Pistol
The SE-14C is a blaster pistol that fires 5-round bursts, making it ideal for close-quarter combat.
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EE-3 Blaster Rifle
The EE-3 is an optically fitted Blaster Rifle capable of 3-round burst fire at long ranges.
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T-21B Targeting Rifle
The T-21B is a refined version of the T-21, combining the power of a heavy blaster with the precision and range of a blaster rifle.
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DL-44 Blaster Pistol
The DL-44 is one of the most powerful blaster pistols in the galaxy. It delivers massive damage at close range, but overheats quickly.
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Star Cards
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Thermal Detonator
The most popular and widely used grenade in the galaxy. It is easy to use and has deadly results.
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Scout Pistol
A light side-arm effective at taking out opponents at close range. Quickly loses its capabilities at longer distances.
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Ion Torpedo
A homing ion torpedo that is designed to deal heavy damage to vehicles and stationary weapons.
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Pulse Cannon
An incredibly powerful long-range rifle utilizing the frame assembly of a DLT-20A, the so-called "pulse cannon" has become the weapon of choice for many sharpshooters. The power of its shot is dependent on the charge-up time.
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Impact Grenade
Having a smaller blast radius than a Thermal Detonator, the Impact Grenade explodes directly on contact with any object.
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Ion Grenade
An ion grenade that delivers massive damage against vehicles, shields, and droids.
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Homing Shot
A homing shot that locks on to enemy soldiers from afar.
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Jump Pack
Back mounted Jump Pack that utilizes burst thrusters to allow its user to jump over large distances. It is well suited for traversing obstructions and evading danger.
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Smoke Grenade
Smoke grenades provide dense smoke that blocks visibility and lock-on weapons.
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Flash Grenade
A non-lethal explosive which creates a bright energy flash and loud noise to disorient opponents.
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Barrage
The MPL-57 (Multi-Purpose Launcher) Barrage fires a volley of 3 grenades with a short delay fuse.
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Cycler Rifle
Designed to fire solid projectiles, this crude but reliable rifle is excellent at hitting targets at extreme ranges and penetrating energy shields.
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Bowcaster
Depending on the charge-up time, the Bowcaster fires 1 or more explosive bolts in a horizontal arc.
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Traits
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Bodyguard
Rigorous training and a brief career as a bodyguard in the Outer Rim has made you a lethal warrior capable of handling extreme situations.
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Survivalist
As an orphan, you were raised by the Wookiee Survivalists on Kashyyyk, where you learned to revel in combat and quickly get back into the fight even after the most serious of injuries.
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Scout
During a brief stint in an elite reconnaissance unit, you learned how to use stealth tactics to find and eliminate the enemy.
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Sharpshooter
Trained as a sharpshooter by a small team of rogue elite snipers, you enjoy operating alone and harassing the enemy from afar.
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Bounty Hunter
The Galactic Civil War creates many veterans looking for opportunities. Fighting for the highest bidder, they see each battle as a chance to gain new riches.
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Powerups
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Blaster Cannon
The Mark II is a deployable blaster cannon that uses devastating firepower to keep the enemy at bay.
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Infantry Turret
Automatically detects and attacks enemy soldiers.
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Orbital Strike
A lethal cannon barrage from planetary orbiting ships, covering a large area.
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Proximity Bomb
A powerful explosive that triggers when enemies are nearby.
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Sensor Droid
This Droid patrols the immediate surroundings, scans for enemies, and attacks them on sight.
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Smart Rocket
A rocket that can be dumb-fired at any target. Automatically switches to guided mode when it detects an enemy vehicle.
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Squad Shield
Portable energy shield that protects users from blasters and other energy weapons.
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Thermal Imploder
The Thermal Imploder compresses and heats the surrounding atmosphere, creating a vacuum that produces a violent implosion within a massive radius.
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Vehicle Turret
Automatically scans for and attacks enemy vehicles.