Following our post earlier today that Blizzard is testing the new Overwatch update with Sony and Microsoft, the patch is now available for download on both the PlayStation 4 and Xbox One! And yes, it includes the new healing sniper, Ana.
The patch, which clocks in at 2.35GB, not only brings in Ana, but a lot of gameplay tweaks and changes as well. Chief among the changes are the new one-hero type limit per team in Competitive Play, and lots and lots of hero balancing tweaks.
Check out the full Overwatch update 1.05 notes below.
PATCH FEATURESNew Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch’s founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana’s sidearm can fire a Sleep Dart, knocking her adversaries unconscious.
Plus, Ana’s ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.
GENERAL UPDATESGameplay
- If a match goes into Overtime for more than 20 seconds, the fuse will now start to “burn down” more quickly
- Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)
Competitive Play
- Competitive Play matches can now only have one of each hero per team.
- For more info, click here.
Miscellaneous
- Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
- Timing on Zenyatta’s Rapid Discord trophy is more lenient
- Targeted teammates now respond by saying “I’m with you,” when players use the “Group Up” communication
- Renamed five sprays to avoid duplicate titles
HERO BALANCE UPDATES
General
- Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
- Configuration: Tank
- Ultimate cost increased by 10%
- Defense Matrix
- Cooldown decreased from 10 seconds to 1 second
- A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
- Defense Matrix takes 10 seconds to reach full charge from empty
- At a full charge, Defense Matrix will last for 4 seconds
- Defense Matrix will now remain active as long as its assigned hotkey is held
- Defense Matrix has been reclassified as an alternate fire and is now bound to secondary fire (by default)
- An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
- Self-Destruct
- Ultimate cost decreased by 15%
- Explosion delay reduced from 4 seconds to 3 seconds
- Explosion no longer damages D.Va (the player who activates it)
Developer Notes: D.Va isn’t being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we’ve reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch’s other ultimate abilities.
- Sound Barrier
- Ultimate cost increased by 10%
- Peacekeeper
- Now maintains full damage at longer distances, but will deal less damage at extreme ranges
Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we’re increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.
- Caduceus Staff
- Damage Boost
- Effect will no longer stacks with bonus damage provided by another Mercy
- Resurrect
- Ultimate charge cost increased by 30%
- Movement is no longer prevented during activation
- Guardian Angel instantly resets upon use
Developer Notes: Mercy’s ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.
- Whole Hog
- Ultimate cost increased by 45%
- Heavy Pulse Rifle
- Spread recovery will begin after a short delay (rather than instantly)
- Tactical Visor
- Ultimate cost increased by 10%
- Turret damage reduced by 30%
- Turret damage reduced by 30%
- Base shields increased by 50 (now 50 Health/150 Shield)
- Primary fire weapon damage decreased from 45 to 40
- Alternate fire weapon damage increased from 35 to 40
- Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
- Transcendence
- Movement speed is now doubled upon activation
- Healing amount increased from 200 to 300 health per second
Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we’ve made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat’s ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.
USER INTERFACE UPDATESGame Options
- Gameplay
- Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
Social Features
- Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)
BUG FIXESGeneral
- The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
- Reduced the chance for larger projectiles (i.e. Hanzo’s arrows, Zenyatta’s orbs) to hit targets around corners
- Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
- Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
- Fixed a bug where display settings weren’t always saved after restarting the client
- Fixed a bug where sometimes the wrong player level would appear in the Social menu
- Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
- Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
- Fixed several lighting issues with the killcam
Maps
- The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
- Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
- Added Spectator camera collision to most maps
- Fixed an issue with collision not blocking line of sight on certain areas of Nepal
- Fixed issues with player collision across multiple maps
- Fixed issues with ambient lighting and shadows across multiple maps
Heroes
- Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended
- Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
- Fixed several bugs where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
- Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams and/or b) was facing away from the target at the time of the switch
- Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
- Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
- Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
- Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
- Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
- Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier
Competitive Play
- Fixed a bug that sometimes caused players not to be able to rejoin games
- Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
That’s quite a hefty list of changes, no? In other Overwatch news, Blizzard has confirmed it’s working on four new maps and that new character skins are on the way.
What should Blizzard tweak and add to Overwatch next? Should players be able to pick the same hero per team in Competitive Play?
[Source: Battle.net]
Essential Reading:
Upcoming PS4 Games of 2016 & Early 2017
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Upcoming PS4 Games of 2016 & Early 2017
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LEGO Star Wars: The Force Awakens (PS4) - June 28, 2016
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Resident Evil 5 (PS4) - June 28, 2016
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Star Ocean: Integrity and Faithlessness (PS4) - June 28, 2016
The Star Ocean JPRG series continues with Star Ocean: Integrity and Faithlessness.
PlayStation LifeStyle's Heath Hindman previewed the game during TGS 2015. You can read his his thoughts on the game here.
Click here for all news surrounding this title.
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Song of the Deep (PS4) - July 12, 2016
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Indigo Prophecy (PS4) - July 18, 2016
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The Banner Saga 2 (PS4) - July 26, 2016
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Batman: Return to Arkham (PS4) - July 26, 2016
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No Man's Sky (PS4) - August 9, 2016
Is there really anything more we can say about No Man's Sky that hasn't been said before? Hello Games' sprawling space sim has captured the imagination of an entire industry with a string of stellar gameplay teasers.
Thrusting players on a mission to journey to the center to the universe, uncovering all manner of alien worlds and exoplanets in the process, No Man's Sky is defined by its sprawling freedom, and the idea of discovering a procedurally generated planet for the very first time is nigh on intoxicating.
Even still, there's a hefty weight of expectation resting on the shoulders of the studio's sophomore title, and a prolonged development hasn't exactly aided the situation. Could we be experiencing No Man's Sky on PlayStation VR?
Check out the No Man's Sky page for all the news surrounding the game.
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Deus Ex: Mankind Divided (PS4) - August 23, 2016
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Will Mankind Divided fare the same? Based on our preview, Eidos Montreal is on the right track.
Every cybernetic update (latest post/vids) for Adam Jensen can be read here.
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The King of Fighters XIV (PS4) August 23, 2016
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Attack on Titan (PS4) - August 30, 2016
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Hatsune Miku: Project Diva X HD (PS4/Vita) - August 30, 2016
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XCOM 2 (PS4) - September 6, 2016
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NBA 2K17 (PS4) - September 20, 2016
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FIFA 17 (PS4) - September 27, 2017
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Final Fantasy XV (PS4) - September 30, 2016
It has only been 2 years shy of a dozen since Final Fantasy XV was first announced as Versus XIII, but it looks like it will finally release this year. With a fun combat system and an interesting group of characters, XV is shaping up to be a solid RPG entry.
You can check out all our updates on Final Fantasy XV here.
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Mafia III (PS4) - October 7, 2016
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Skylanders Imaginators (PS4) - October 16, 2016
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Battlefield 1 (PS4) - October 18, 2016
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The Last Guardian (PS4) - October 25, 2016
After all these years, The Last Guardian is (allegedly) set to be released this year on the PS4! Once thought of as vaporware, Team ICO's upcoming game was re-introduced with actual gameplay at last year's Sony E3 press conference with tumultuous applause -- and with good reason!
Will The Last Guardian live up to the hype? We can only hope, but Team ICO's track record has been solid so far.
Make sure to read our preview, and our in-depth feature on The Last Guardian leak (by us) for more on the title.
For every news and update we have for The Last Guardian, go here.
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World of Final Fantasy (PS4/Vita) - October 25, 2016
Square Enix looks to be going the path of cute collector with World of Final Fantasy for the PlayStation 4 and Vita. The game will feature many characters from Final Fantasy series past, along with what looks like Pokemon styled gameplay.
Check out all our updates for World of Final Fantasy here.
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Just Dance 2017 (PS4) - October 25, 2016
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Titanfall 2 (PS4) - October 28, 2016
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The Elder Scrolls V: Skyrim Special Edition (PS4) - October 28, 2016
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Call of Duty: Infinite Warfare (PS4) - November 4, 2016
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Dishonored 2 (PS4) - November 11, 2016
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For everything on Dishonored 2, hit up our page for updates.
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Watch Dogs 2 (PS4) - November 15, 2016
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Gran Turismo Sport (PS4) - November 15, 2016
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Ark: Survival Evolved (PS4) - Holiday 2016
Don't know what Ark is all about? It's an "open-world dinosaur survival game." Heck, that alone is very, very intriguing. Add in our glowing hands-on time with it, and well, it's perfectly understandable why we're excited to see how we'd survive during the prehistoric era.
You can read up on all our Ark: Survival Evolved news and updates here.
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Persona 5 (PS4) - February 14, 2017
The Persona series has been a staple of RPG excellence in recent years and it looks to continue that trend with the latest entry; Persona 5. With an interesting art style, a great looking cast, and some gameplay tweaks, this looks like a possible RPG of the Year candidate.
For everything on Persona 5, hit up our page for updates.
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Horizon Zero Dawn (PS4) - February 28, 2017
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You can check out all our updates on Horizon Zero Dawn here.
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Dead Island 2 (PS4) - TBA
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Read up on all our Dead Island 2 updates here.
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Outlast 2 (PS4) - TBA
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According to Red Barrels, players can expect the game to "test their faith."
If you've played the first one, then you're no doubt, looking forward to see what Outlast 2 will bring to the scare party.
Check out all our updates for Outlast 2 here.
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Hellblade (PS4) - TBA
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Check out our existing and all future updates to Hellblade right here.
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Rise of the Tomb Raider (PS4) - TBA
We already know Rise of the Tomb Raider is a good game (read our sister site Game Revolution's review here), but the big question here is: is it good enough to withstand the Uncharted 4 juggernaut launching this year as well?
It's certainly a good year for action-adventure fans and Rise of the Tomb Raider will no doubt add to the plate of must-plays this year.
You can read up on all our Rise of the Tomb Raider updates here.