It’s a safe bet that Final Fantasy XV is going to be met with high sales and high (or at least high-ish) review scores. Just as safe a bet is that it will be angrily blasted by disappointed fans.
For those who haven’t noticed: the human brain is complicated. Different people enjoy different things for innumerable, sometimes inexplicable reasons. The more popular a game franchise is, the more likely you are to find large groups of players that feel varying flavors of hate or love, bliss or disgust. Divisive games are in no short supply, but Final Fantasy ramps this up a notch.
Having cut my teeth in this games writing thing on JRPG-specific websites, it’s been my passion and duty to be right in the middle of the conversation for more than half of Final Fantasy‘s 30-year history, and I’ll tell you this: in the 3D era, there’s never been a slam dunk unanimous hit. Final Fantasy VII is one of the most beloved video games of all time, but in the late 90s as well as today, it draws plenty of jeers to go along with its cheers. You don’t need hard data to see that haters are a minority (remember that explosive E3 2015 reaction?), but they’re out there, they’re loud, and there’s more than just a few.
Final Fantasy VIII? The love story and Junction system get people fuming, be it from anger or from…uh…hot, steamy love fumes. I didn’t really think ahead when I started that sentence.
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Final Fantasy IX returned to some of the series’s early traditions, only to please longtime fans while, oops, confusing the children.
PS2 came around just in time for Final Fantasy X to be praised for its touching story and impressive technical achievements, but utterly shat upon for its linearity. The loving reputation FFX enjoys now stands in contrast to the heated debates that went on when it first launched.
You can accurately guess what kind of things were said when an all-girls sequel became the first Roman-Numeral-dash-2 in franchise history.
Being MMORPGs, I probably also don’t have to tell you what people hated about FFXI and later, XIV. With XII, the battle system, cast, and world-focused story (as opposed to character-focused) earned burning hatred.
Final Fantasy XIII was Final Fantasy XIII. Its current reputation is probably surprising, given its overall positive press when it was brand new. And yet, later, Square Enix would distance itself from the whole Lightning trilogy, as seen when Agito XIII and Versus XIII were re-branded into Type-0 and FFXV, respectively.
Even so, if you piss on FFXIII, you’d better get ready for someone to come for you like the hypothetical “bad boys” from that one song about bad boys and the fact that they would like to come for you.
For whatever reason, Final Fantasy brings out this kind of venom, especially when it comes to reviews. Oh, I’ve seen hate coming from all angles in my time, but Final Fantasy remains the king of being damned if you do, damned if you don’t. Whether reviewing an FF game positively, negatively, or somewhere in the middle, someone is going to want to drive a truck down your gullet.
I don’t know who is reviewing the game for the crew here at PSLS or any other website, but I’ve got my popcorn ready for the weeklong show that will be the flame wars. The problem with that is that popcorn tastes fucking terrible after like an hour. Why the hell do I already have this ready? Damn it all. Once again, foresight proves to be my weakness.
So What’s Gonna Divide the Masses?
Chances are you’ve already had a debate about the (un)coolness of Final Fantasy XV‘s all-dudes-in-black-leather cast. The term “boy band” is likely to have come up. With that out of the way…
An Open World
Get ready for people to love and hate the hell out of this!
One thing that irked me in my times with FFXV — that I never expected to — is the numerical distance countdown. Having played more than two games in the last decade, I’ve definitely become accustomed to having objective markers on maps and often in the world in front of me, but the numerical countdown, for whatever reason, plays on my subconscious and makes the hike feel longer than it is. It’s the kind of thing that doesn’t make sense, and yet makes perfect sense.
Expect to see complaints from some gamers about navigation taking too long, while a whole other Coleman® camp feels a rush of exploratory joy. A lot of people won’t give a flying crap about my little gripe. They’ll see FFXV as a modern manifestation of what Final Fantasy was always meant to be. There’s no right or wrong answer here.
Combat
History has shown that Final Fantasy battle systems are pleasure and poison, depending who you ask. A great many crave a return to turn-based combat, while just as many see it as a relic not worth revisiting. Final Fantasy XV has included a Wait Mode for traditionalists that, I have to admit, impressed me, but it might not do much for others. The system might be doomed no matter what, in much the same way FFXII‘s was. “If you hate the Gambits, turn them off,” never seems cool the rage fires for that game.
Story & Characters
If the word “emo” doesn’t show up at least 500 times between NeoGAF, Reddit, and GameFAQs, I lose $100. But it will be seen as “fresh” and “a break from the standard” by others.
These buncha guys has a lot more side conversations than other Final Fantasy parties have had before, thanks to the marvels of evolving technology. You can expect it to be lauded for including so much more character building than previous titles, yet slammed for some conversations feeling forced, hokey, or forcing the edge in a little too hard.
What Was Lost
An honest description of Tetsuya Nomura’s departure from the director’s chair will probably never be public; whether it was his choice or decided by someone else in the company, we may never know. What we can tell from history, however, is that his replacement, Hajime Tabata, brought with him a reputation for getting games onto shelves. Where Nomura carries a reputation for moving at a snail’s pace (related note: the most recent Kingdom Hearts games tend to be co-directed by Tai Yasue), Tabata is known for getting a project finished.
I for one believe that we would not be sitting here just one day removed from the Final Fantasy XV release date, had Nomura remained the director. No knock against the quality of the work itself in that belief; it just takes for-fricking-ever, which a big business like Square Enix has to hate.
But with the new director came what some would call a whole new game. The TGS 2014 videos in particular felt completely different from anything we’d previously seen about Final Fantasy XV (which spent most of its pre-release years being called “Final Fantasy Versus XIII“). As time went on, we saw new ideas come in while old ideas got the ax. To many, Final Fantasy XV is not what Final Fantasy Versus XIII would have been, and I can’t say I disagree.
But which would be the better game? We’ll unfortunately never know. Outside of the Square Enix headquarters, few people will ever really know how much progress had been made on FF Versus XIII or what it would have played like at all (…if it ever released).
What we do know for sure is that there’s already widespread bitterness. We’ll never play Final Fantasy Versus XIII, a game that spent years and years hanging near the tops of media most-wanted lists and being constantly mentioned in anticipated game threads. We — individual gamers, I mean — can’t know whether Tabata’s game or Nomura’s game would have suited us better, and that unknown will drive some people nuts. Some will go so far as to convince themselves that they do know for sure that the unreleased game would have been better, and you can expect arguments on that to burn on for quite some time.
Indeed, no matter what Final Fantasy XV does or doesn’t do, it’s already doomed in the eyes of many. Verily, “Too Much Is Never Enough“ might be an all too perfect theme song. I can’t help but wonder if the team has realized that.
Final Fantasy XV Info Dump
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FFXV - Everything You Need to Know
Ready to reclaim your throne?
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What is Final Fantasy XV?
It’s the next mainline installment into Square’s decorated JRPG series, and one that has been kicking about in some capacity since 2006. Back then, it was known as Versus XIII, but as development uprooted for PS4, that spinoff was overhauled into the Final Fantasy XV we know today. November 29 is the date for your diaries, for real this time.
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Welcome to Lucis
Lucis is the war-torn kingdom in which much of the core FFXV experience takes place. Under siege from the Niflheim Empire, your journey spans all across the world of Eos and its many continents.
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The Story at Hand
Searching for his missing bride to be, Luna, heir apparent Noctis catches wind of the Niflheim Empire overthrowing Lucis.
Our well-tailored hero then receives reports that his father, his fiancée Luna, and he himself are dead, sparking a gruelling search for the truth and, ultimately, a chance to reclaim his rightful spot on the throne.
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A Mixture of Open-World and Linear
If FFXV plumps players down in a lush open-world in the beginning, the JRPG will shift gears into a more linear experience during the game's second half.
Said Tabata-san:
"For Final Fantasy XV, we’ve put in both open world parts and linear parts to make up the game’s full structure. The first half is a continuous open world, but the second half is story-driven and progresses linearly. By doing this, the entire game is tightened so that the open world doesn’t get tiring, and so that you can also get a taste of traditional Final Fantasy progression. If we assume you’ll play only the main routes of the first and second halves, it’ll take about 40 to 50 hours."
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Meet Your Party
With Noctis at the core, your FFXV party consists of Prompto, Gladio, and Ignis — on a road trip using his father King Regis’ car, the Regalia.
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Meet the English Voice Cast
Curious to know who will be voicing who in the English-language version of FFXV?
We've got you covered:
- Ray Chase (Xenoblade Chronicles X, Killer Instinct) as Noctis
- Adam Croasdell (Shadow of Mordor, Reign, NCIS, Once Upon a Time) as Ignis
- Robbie Daymond (Sailor Moon, TMNT: Mutants in Manhattan) as Prompto
- Chris Parson (Overwatch, Assassin’s Creed: Revelations, Rango) as Gladio
- Jim Pirri (Mirror’s Edge: Catalyst, The Penguins of Madagascar) as Regis
- Amy Shiels (Twin Peaks remake, Call of Duty: Black Ops) as Luna
- Matt Mercer (Overwatch, Resident Evil, Fallout 4) as Cor
- Darin De Paul (Overwatch, Doom, Star Wars: The Old Republic) as Ardyn
- Kari Wahlgren (Rick and Morty, Kung Fu Panda: Legends of Awesomeness) as Aranea
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FFXV 101 Trailer
Before venturing forth into Eos and Lucis, you'll want to check out the 101 trailer for Final Fantasy XV.
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Extended Universe
Final Fantasy XV is a tale that grew immensely in the telling. Not only has Square’s imminent JRPG spawned a CGI movie, but also a spinoff animated series called Brotherhood designed to clue you in on Noctis and Co. prior to release.
Speaking of which…
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Brotherhood Animated Series
Brotherhood is a five-part animated series set before the events of Final Fantasy XV. It's designed to introduce you to Noctis and his companions, and you can watch all episodes for free via Square's YouTube.
Episode 1 – Before the Storm
Brotherhood delves into the extraordinary friendships between Crown Prince Noctis and his three comrades, setting the stage for the adventure players will set out upon in the action-packed RPG.
Episode 2 – Dogged Runner
In this episode we get a look at how the friendship between Prompto and Noctis started when they were young.
Episode 3 – Sword and Shield
Find out how the bond of friendship between Gladiolus and Noctis first formed with the help of a certain sibling.
Episode 4 - Bittersweet Memories
This episode focuses on the bond of friendship forged between Ignis and Noctis when they were younger.
Episode 5 - The Warmth of Light
The conclusion of the original animated series Brotherhood: Final Fantasy XV is here.
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Summons are Called Astrals
Forget Aeons, Espers and Primals, in Final Fantasy XV summons are called Astrals, and you can catch a glimpse of them in action right here.
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Soundtrack
Want to get a sample of the JRPG's soundtrack prior to release?
Look no further than this series of sample videos.
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Tabata Wary of Spoilers
As FFXV inches closer to release, Game Director Hajime Tabata has warned fans of story spoilers slipping out.
"The November 29th release date is approaching and I sincerely hope everyone enjoys this game with a fresh state of mind.
"Unfortunately, there has been an unauthorized distribution of the boxed edition of Final Fantasy XV in select regions and we have noticed that gameplay footage from people playing these copies has appeared online. Though this type of situation is brought on by various region specific circumstances and may not be something that is completely avoidable, we are very regretful of this situation.
"One of the major goals of Final Fantasy XV is for everyone to enjoy the story and to discover the surprises together through the simultaneous worldwide release. Due to these recent events, videos with unexpected spoilers could potentially be posted online, so we would like to warn everyone who has been waiting in anticipation for this game.
We will also do everything in our capacity to prevent unauthorized footage from appearing online. We would also like to ask anybody that has obtained an early copy of the game to be respectful to those that are looking forward to the official release and to not spoil the surprises for everyone." -
A Long Time Coming
There was a time when Final Fantasy XV — sorry, Versus XIII — was right up there with The Last Guardian as a gestating title that looked set to simmer in development hell in perpetuity. But it's (almost) here, and it's very, very exciting.
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The Road So Far
You wait forever for a pixelated white whale and suddenly, two come along within the space of a fortnight. Yes, both FFXV and The Last Guardian are fast approaching release, and we know all too well that the former is emerging from a tortured development cycle.
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Square Sought Production Help From Streamline
Not for the first time, Streamline Studios has enlisted to help push a tentpole title over the finish line. Having worked on the likes of Street Fighter V, BioShock Infinite and Star Citizen, the Kuala Lampur-based developer was brought aboard Final Fantasy XV to help iron out day-one patches and last-minute fixes.
“Our team are big fans of Square Enix and their games, and we’re honored to have worked with them on the upcoming release of such a cherished series as Final Fantasy. We look forward to applying our years of production experience and state-of-the-art technology, Streamframe to this new collaboration.”
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Prettier on PS4 Pro
Final Fantasy XV will support PS4 Pro right out of the gate, presenting users with two display modes: 4K High and 4K Light.
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Camping & Progression
Camping is a crucial facet of Final Fantasy XV's gameplay loop. That's because leveling up does not immediately happen after each battle — heed that warning!
To spend your XP, you’ll need to camp either in the wild at specific locations or designated places in towns like inns. Per PS Blog: "If you die before you remember to camp or collect all the XP you’ve earned, you’ll lose it all!"
Rather than the sphere grid or materia, players will progress through FFXV via the Ascension tree. Ability Points are your friend here, and you can use AP to level up characters depending on your gameplay style.
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Demo Builds
Across Episode Duscae and the Japan-only Judgment Disc, fans have got a real taste of what to expect from Final Fantasy XV. Each demo build has also provided Square with an opportunity to fine-tune the experience at a technical level.
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Online Co-Op Inbound
Beyond the three story episodes for Gladiolus, Ignis, and Prompto, Square Enix will bring out Comrades, an expansion pack that adds an online co-op mode for up to four players. Letting you take control of Noctis, Gladio, Prompto and Ignis as a group, Comrades will be included in the Season Pass. You'll also be able to pick it up as a standalone add-on.
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Hands-On Impressions From PAX West
Our own Keri Honea got her hands on an early build of FFX at PAX West and walked away overly impressed. Full thoughts here.
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Reversible Box Art
For the traditionalists out there, you’ll be pleased to hear that the Final Fantasy XV box art is reversible.
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Pre-Order Perks
There's an abundance of pre-order perks for Final Fantasy XV, and you can take a peek at those wares right here.
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Season Pass
Priced at $24.99, the Final Fantasy XV Season Pass contains six DLC packs in total, including original episodes revolving around Gladiolus, Ignis, and Prompto:
- Booster Pack (DLC #1)
- Episode Gladiolus (DLC #2)
- Holiday Pack (DLC #3)
- Episode Ignis (DLC #4)
- Episode Prompto (DLC #5)
- Expansion Pack (DLC #6)
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Day One Update
Weighing in at 7GB on PS4, patch 1.01 for Final Fantasy XV is “the result of some additional time for development since mastering the full game.”
Full details below:
- Improvements to the camera with new options to better assist and track the action in tight space and to improve visibility during battles
- New event scenes and scenes from Kingsglaive: Final Fantasy XV and the “Omen” trailer have also been added to the game to make the story and timeline of events easier to follow for newcomers
- The addition of an ability tree for the “Wait Mode” function which improves the strategic element of this feature
- Players can obtain the “Beast Whistle” which can be used to call monsters to battle
- A wider variety of recipes and fish with an addition of a gallery for completionist players who enjoy collecting items
- Implementation of social media support, allowing the photos Prompto takes along your journey to be uploaded to Facebook and Twitter
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Review Embargo
Mark the calendars - Open Critic has revealed that the FFXV review embargo lifts on Monday, November 28 at 9am PT/12pm ET.