For all of the praise lauded at AAA blockbusters and their cinematic traits — think of Naughty Dog’s handling of Uncharted, or the bum-numbing cutscenes found in the Metal Gear saga — the relationship between video games and film is rather tenuous. On the one hand, Hollywood studios have mined all sorts of pixelated properties over the years for inspiration, and the results range from the mediocre (Silent Hill) to the abominable (Super Mario Bros.). Let’s not forget that the latter released in ’93 under the corny caption, “this ain’t no game,” so the writing was really on the wall for Rocky Morton and Annabel Jankel’s live-action feature long before those scathing reviews began tumbling in.
But what about the inverse of that creative process, something that involves taking an established IP and spinning out a licensed video game tie-in? More often that not, these titles tend to release in and around their cinematic counterparts, as publishers look to strike while the iron is still piping hot. Star Wars Battlefront springs to mind as a recent example, after DICE and Electronic Arts fast-tracked their lavish shooter to coincide with the release of The Force Awakens back in 2015 — arguably at the expense of a single-player campaign, though EA intends to fulfil that pent-up demand later in 2017 with Battlefront 2.
Yay or Nay?
Not all licensed tie-ins are created equal, though. From Alien: Colonial Marines to Tomorrow Never Dies to Platinum’s TMNT: Mutants in Manhattan, you don’t have to search too far to locate an example of a game that was rushed to market as a wholly unnecessary cash grab. There are outliers, of course; Rockstar’s The Warriors, The Thing, The Chronicles of Riddick: Escape from Butcher Bay, Ghostbusters: The Video Game are good-to-great games, and they all share one thing in common in that they were released long after their cinematic progenitors.
One such title that hopes to follow in those footsteps is Apocalypse Now — The Game. Hatched by a team of industry veterans who previously worked on tentpole franchises in the vein of Fallout and Gears of War, the horror-tinged RPG is pitched as a psychedelic experience based on Francis Ford Coppola’s seminal Vietnam masterclass. Kickstarter was nominated as the crowdfunding platform of choice, but a paltry return coupled with the growing skepticism surrounding “overreaching games and overreaching promises” forced the creative team to relocate their campaign onto a long-term, internal platform. And the journey toward a $900,000 funding goal continues apace.
But in setting the hornet’s nest of video game crowdfunding to one side, let’s focus on the concept of movie-to-game adaptations. Apocalypse Now — The Game is gunning to create an authentic experience based on Benjamin Willard’s journey upriver — “Fallout: New Vegas on acid in Vietnam” is the wild elevator pitch — and it even has the blessing of Coppola himself, who stated:
“I’ve been watching video games grow into a meaningful way to tell stories,” he said after the campaign was first announced, “and I’m excited to explore the possibilities for Apocalypse Now for a new platform and a new generation.”
And so, with the filmmaker’s words of wisdom in mind, we’ve pulled together five candidates ripe for a video game adaptation.
Tell us, is there one film in particular that you’d like to see undergo the video game treatment? Or do you believe the practice has been cursed by a string of middling licensed tie-ins? I’ll see you in the comments.
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Games Based on Movies Feature
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Movies to Games...Yay or Nay?
In light of Apocalypse Now - The Game launching a crowdfunding campaign, we present to you five films that could be engineered into five cracking games.
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Lethal Weapon
The Pitch: A buddy-cop romp
Who Should Make It: Naughty Dog
Forget about Fox’s serialised spin on Lethal Weapon for the time being and instead cast your mind back to the real Riggs and Murtagh. Brought to life by Mel Gibson and Danny Glover, respectively, few buddy cop movies can hold a candle to Richard Donner’s cult classic and, fuelled by a crackerjack script from the illustrious Shane Black, Lethal Weapon went on to spawn a full-blown action franchise.
Supposing Riggs and Murtagh ever made the jump to video games — Ocean Software’s NES title notwithstanding — a character-driven romp could be just the ticket. Naughty Dog is one such studio renown for top-tier cinematic experiences, and we’d love to take a deep dive into the criminal underworld of corrupt cops and drug kingpins under their stewardship. Are Riggs and Murtagh getting too old for this shit? Maybe.
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The Purge
The Pitch: Urban survival horror
Who Should Make It: Frictional Games
You’ve heard of it haven’t you? The annual Purge? It’s an annual civil tradition drafted up by the New Founding Fathers of America during which all crime — and we really do mean all crime — is legalized for a period of 12 hours. James DeMonaco’s jet-black series has amassed a cult following since 2014, and though there have been rumblings of a spinoff TV show, The Purge has been placed on ice ever since 2016’s Election Year — how fitting.
Can The Purge be repackaged as a video game? It’s possible. Drawing on their experience with SOMA and the beloved Amnesia series, Frictional Games is a fine candidate to handle an adaptation that thrusts players into such a nightmarish alternate reality. Take the 12-hour window and let it play out in real-time — 2.0x real-time, perhaps? — with survival mechanics and a palpable sense of player vulnerability and you could stumble upon a survival-horror experience that, while not exactly original, is as nerve-shredding as they come.
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Source Code
The Pitch: High-octane thriller
Who Should Make It: Quantic Dream
Before venturing onto the fantastical plains of Azeroth, writer-director Duncan Jones crafted two modern sci-fi classics in Moon and Source Code, the latter of which follows a U.S. Army captain (Jake Gyllenhaal) who partakes in an experimental device known as the “Source Code” that allows him to experience the final eight minutes of another person’s life — providing they’re compatible — within an alternative timeline. Pretty neat, right?
What follows is a race against the clock as Gyllenhaal’s protagonist scrambles to locate the identity of a terrorist before the train is blown to kingdom come. It’s Groundhog Day infused with a high-speed thriller, and with branching story lines and moral choices, we can’t think of a better studio to tackle a potential Source Code game than Quantic Dream. From Fahrenheit: Indigo Prophecy to Heavy Rain to the upcoming Detroit: Become Human, the French studio is renown for engrossing narratives where the difference between life and death is often indiscernible. There’s chatter of a Source Code sequel kicking into gear, so why not a video game spinoff?
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Goodfellas
The Pitch: Brooding family saga
Who Should Make It: Rockstar Games
“As far back as I can remember, I’ve always wanted to be a gangster.” That’s Henry Hill, lead protagonist of what is arguably Martin Scorsese’s magnum opus, Goodfellas, musing about his fateful journey to becoming an outlaw. Hard-hitting, stylish, and damn near unforgettable, the saga of Henry Hill and his three generations of life in the mob is one of the greatest stories ever told on film, now imagine if that same story was in the hands of, say, Rockstar Games.
It’s wishful thinking, of course; between Red Dead, Grand Theft Auto and L.A. Noire, Rockstar tends to blaze its own path in the narrative department, but if the studio were to take the reins on Goodfellas, the end result could be an engrossing family drama of crooks, cops and the fine moral line in between. Toss in GTA V’s character-switching dynamic and a Rockstar-helmed Goodfellas game is certainly an enticing prospect.
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Akira
The Pitch: Cyberpunk sci-fi
Who Should Make It: Visceral Games
For all of the potential simmering beneath the neon surface of Katsuhiro Otomo’s iconic manga, there’s never really been a great pixelated adaptation of Akira. Visceral Games could change all that. The studio is currently in the midst of crafting its third-person Star Wars title — a development headed up by former Uncharted alum Amy Hennig — but Visceral has dabbled in the realm of science fiction before thanks to Dead Space, once considered the dev’s flagship series before Isaac Clarke was placed under cryogenic sleep for the foreseeable future.
Per EA’s licensing agreement with Disney, Visceral Games will likely be tied up in a galaxy far, far away, but supposing the studio carves out enough time to pay a visit to Neo-Tokyo, the world of Otomo-san’ six-part manga is teeming with cyberpunk goodness. If it hewed close to the 1988 movie adaptation, the end result could be a violent, hyper-kinetic actioner that doesn’t forget its anime heritage. Hell, if Visceral isn’t up to the gig, perhaps Team Ninja could take point at the helm?