If there is one type of trophy that tends to elicit a strong reaction from the community, it’s online trophies. Of course, by reaction, I’m talking specifically about a strong unfettered hatred towards these accomplishments that can range from the mundane “play 10 games” to the ridiculous “reach the top of the leaderboards.” There is certainly an argument to be made in favor of online trophies hidden deep beneath that loathing many PlayStation gamers feel towards them, but there is a mountainous pile of reasons why online trophies will sometimes turn players entirely away from a game, as they feel they have no chance at proper completion.
The rest of us who put up with them do so through gritted teeth, while making sure that our complaints are heard in every forum post and comment board that will listen (or not. Doesn’t really matter, we just feel the need to get these things out). What better platform to bitch a bit about every trophy hunter’s bane than Trophy Theory?
In high school debate, I was taught that to properly argue your own side, you need to fully understand the opposition, so let’s take a step back and look at the good in online trophies before getting to what I know you’re all here for.
The Good
Trophy lists are a series of accomplishments in games that often encompass the full breadth of the experience. Frequently they will require players to do nearly everything the game has to offer, or play the game in ways that they wouldn’t normally have done. By leaving online trophies out, it basically acknowledges an entire side of some games as tacked on, rather than part of the experience. This is why online trophies exist. In many cases, it may get people to play an online mode they’d never try, or teach them skills that will come in handy.
Take Overwatch for example. Aside from being an entirely online game, the trophies help with the skillful playing of each character. By going for the trophies, players learn vital tactics for how to best play, and while it’s one of the more difficult Platinums to obtain, the trophy list feels balanced, and not overly grindy or unfairly difficult. It simply requires player skill, which trophies should be a showcase of.
Similarly, Uncharted’s online trophies often come down to playing a few online matches. It doesn’t matter if you win or lose, Naughty Dog simply wants you to try it out as part of the game before rewarding you with the coveted Platinum. Of course this is before an agglomeration of DLC is released, sending your trophy percentage plummeting to a pithy 50% of its former glory, but that’s come to be expected as we see additional content, both paid and free, adding additional trophies on to many games.
The Bad
This is what you came for, right? All aboard the express train to online trophy scorn! While single player portions may have their share of luck based trophies, it seems to be even worse when you’re relying on the luck of online. I know I had Overwatch as an example for good, but it exemplifies both aspects. One trophy asks you to destroy three teleporters in a single match. This requires the enemy team to have a Symmetra, who then gets her ultimate three times during the match, and you to personally get behind enemy lines and destroy the teleporter all three times without anyone else on your team taking them out first. The opportunities to actually get this trophy are mostly up to the actions of the people you play online with and out of your control.
Of course luck and skill based online trophies have nothing on the long grind. The reason I will never obtain Platinum in Grand Theft Auto IV, despite being two trophies away, is that the grind to reach level 10 in the online would have taken over 100 hours alone, even doing a single repetitive race over and over again to earn the most experience per minute. Playing legitimately would have taken hundreds of hours, if not more, and this seems like an artificial way to keep playing the game for a longer period of time.
My suggestion? Incentivize people to play the mode, but don’t require insane grinds or time requirements in order to get platinum. There are some ways around the that long grind now, but they lead me right into the ugly parts of online trophies.
The Ugly
Online trophies demand something that single player ones don’t. Obviously they require a connection to the internet, which almost everyone with a current gen console has, but they also often require a subscription to PlayStation Plus, which not everyone shells out money for. Imagine being a single player gamer who loves Uncharted 4, and the only thing holding you back from your Platinum is the couple of easy online trophies, just because you don’t have a Plus subscription. This extra cost puts online trophies out of reach for a number of PlayStation gamers.
The hatred for online trophies has also led to an entire aspect of the trophy community that wouldn’t exist without them, trophy boosting. Instead of legitimately going for these trophies, rolling the dice on being able to pull off skilled moves against human opponents, or grinding out experience, trophy hunters come together to boost these trophies and help each other earn them easily instead of playing the game as intended.
Boosting spawned from a combination of trophies being too difficult to obtain reliably in normal play and players not wanting to waste time, but still desiring a 100% trophy list after earning most of the other trophies the game has to offer. Sadly some trophies are even out of reach for general boosting, with one such trophy in The Elder Scrolls Online requiring players sit at the top of the PVP leaderboard as Emporer, which requires an insane time commitment (I’m talking quit your job, unplug your phone, and don’t take your eyes off your TV type of commitment) and the support of an entire clan to help get you to the throne.
Naturally the ugliest part of online trophies is that they’ve got a shelf life. As player pools decrease and servers shut down, online trophies become increasingly difficult, if not outright impossible to obtain. Obviously there are some games that stay online much longer than others, but there are a number of trophy lists that I will never personally finish because the servers are defunct. Dead Star, an all online game, lasted only seven months before being shut down, despite being a PlayStation Plus free title upon release. Trophy hunters everywhere stare in agony at their incomplete lists as only 208 out of the 50,000+ people that own it have the elusive and now unobtainable Platinum.
Online trophies aren’t going away. We’re going to continue to see them, especially as we see the online aspects of games increase. Perhaps we can start a conversation with developers though, to help them see how online trophies can be beneficial in getting players to do certain things in their game, but shape them in such a way that they don’t promote boosting, excessive grinding, or cause players to give up on a game’s trophies altogether because of the requirements in the online component.
What do you think of online trophies? Which games do them right, and which ones fail to hit the mark? Trophies should be compelling, fun, and make you feel accomplished. It shouldn’t ever feel like a chore or arduous task, and the breath of relief when that ding sounds should be from pulling off a great feat, not finally completing something that’s been plaguing you since you first glanced at the trophy list.
A future Trophy Theory will be talking about the crazy things people have done for trophies. I’ve got a few stories to share, but I’d love to share some of yours too! Reach out in the comments or at the contact info below and you may see your crazy trophy story on the site in a few weeks!
I want Trophy Theory to be a conversation. This shouldn’t be me talking at you. It should be a discussion about trophies and everything that comes with it. I want your suggestions for what you want to talk about or see on Trophy Theory. Have a question for the Trophy community that you want to discuss? Throw your ideas into the comments below, email me, or tweet me. You may see your suggestion tailored into a future Trophy Theory.
Essential Reading:
- Trophy Theory: That First Bronze Trophy
- Trophy Theory: Purchasing Trophies in NieR: Automata
- Here’s How You Can Start Using an External Drive on Your PS4
Trophy Hunters
-
Types of PlayStation Trophy Hunters
-
The Pokemon Trainer
Yes, this Trophy Hunter has to collect them all, dammit. They will work tirelessly to get that Platinum in every game they came across. Their friends wonder how they have time to eat or sleep. They claim that sleeping and eating are for the weak. They laugh at those who shy away from challenges, especially when it comes to playing harder difficulties. We have one on staff. His name is Chandler Wood.
-
Super Cereal Hunter
Like Al Gore with Manbearpig, Trophy hunting is serious biznez. These hunters will only purchase games where they can obtain a Platinum Trophy. They want the Trophy lists ahead of time so they can plan and budget accordingly. If there's even a chance they won't get that Platinum, the game will not show up in their library unless they have a secret account where they hide their shameful, less than 100% completed games.
-
The Strategist
The Strategist is not as hardcore as the Super Cereal Hunter, but they share a bit of common ground. This hunter will also over-analyze the Trophy List when it releases, but they do so in order to plan the most efficient method to obtaining each Trophy. If they can't get a Platinum Trophy, that's okay, they will still buy the game and play it with their main PSN account. But they have a plan in place, one they will not deviate from. Battle maps have been drawn. To-do lists have been made. Do not mess with the handmade strategies.
-
The Connoisseur
The Connoisseur knows that they're an expert in certain series of games. They can get a Platinum Trophy somewhat easily in these franchises, and they will purchase every installment in that series to do so. It matters not if they like a particular game in the series; it's all about the Platinums, baby.
-
The Accidental Trophy Hunter
Many Trophy Hunters start out as accidental hunters. They like getting Trophies, and they will go out of their way to get some Trophies. However, they're fairly certain that that Platinum Trophy is impossible to obtain, so they're not going to bother, much like the Realist. That said, as soon as they obtain those Trophies they swore were out of reach, it is game on and they will stop at nothing to grab that Platinum.
-
The Closet Trophy Hunter
This PlayStation gamer likes to loudly proclaim that they don't care about Trophies. These are virtual goodies that don't matter in the real world, and they're ridiculous to hunt. But behind closed doors, they're secretly as obsessed as the rest of the hunters. Often the loud outbursts over-compensate for their small Trophy count.
-
The Defeatist
This gamer just knows in their heart of hearts that a Platinum Trophy isn't possible, and it never will be. As such, why bother actively seeking out the other Trophies? If Trophies happen, they happen. Hooray for small, effortless victories.
-
The Realist
Sometimes that Platinum Trophy just isn't possible, whether it's because of time, desire, or skill level. The Realist knows this, acknowledges it, and accepts it when it happens. However, this knowledge does not prevent them from getting every other Trophy. Just because that Platinum isn't obtainable doesn't mean the other, more obtainable Trophies should be shirked.
-
The Big Easy
The hunter living in The Big Easy only has one question to ask about nabbing these Trophies: how much effort will it take? If it's too much trouble, they can't be bothered. If they have a Platinum Trophy, chances are great it's their own penicillin—discovered by accident. You'll never see a Trophy in their collection that requires completing a game on the hardest difficulty.
-
The Kiddie Gamer
These hunters really want dem Platinum Trophies, but like those living in The Big Easy, they don't want to work too hard for them. Instead, they spend their hard-earned cash on kids games and work a bit for those easy Platinums. Pixar titles. Dreamworks. Hannah Montana. Nothing is beneath these players
-
The Mobile Peasant
This poor schmuck doesn't have time for console gaming anymore, whether it's because of a job or kids. Occasionally, albeit very rare, this gamer chooses to be all handheld all the time. Regardless, the only Trophies the Mobile Peasant owns are all from the Vita. Yes, they even have the Platinum Trophy from Call of Duty: Black Ops Declassified. Perhaps Resistance: Burning Skies as well.
-
The Retiree
The Retiree was the Pokemon Trainer of the PlayStation 3 era. If there was a Platinum Trophy, they did their damnedest to get it. They still buy every PS3 copy of games when they release on the older platforms, but they won't upgrade to a PS4. Old games may be old, but they like them that way.
-
The Single-Player 4 Lyfer
Many hunters fall in this category (including me!). They love getting Trophies and hate playing multiplayer games. Discovering that the only way to get a Platinum Trophy includes nabbing multiplayer Trophies is a kick in the gut. It doesn't stop them from playing the game, though, or getting as many Trophies as they can. They have a bit of the Realist in them, but they differ in that they absolutely shun the multiplayer elements at all costs.
-
The Dudebro
We all know a Dudebro or two. You definitely knew them in college. The Dudebro plays a lot of Call of Duty and buys every version that drops. They also have every single Trophy for each Call of Duty, but for the multiplayer only. They have no idea why the single-player portion exists. The Dudebro comes in all shapes and sizes and genders.
-
The Jock
As it sounds, the Jock's library is fully stocked with sports games, and they have a Platinum Trophy in nearly every one, if not all of them. These are the some people who buy every iteration of Madden NFL and/or FIFA every year without fail, and they still work to get that Platinum each and every time.
-
The Hipster
Trophies? Who cares about Trophies?