Less than a week after 1.04, Sony San Diego has released MLB The Show 17 update 1.05 on PlayStation 4, which improves online stability, retunes the sound effects of a bat making contact with the ball, balances the success rate of bunts against the shift, fixes crashes, and more.
Here’s the full list of patch notes:
Online Gameplay
- Various improvements made to online gameplay stability.
- Challenge of the Week live scores will now update correctly.
- MLB teams with Matte helmets now display properly in Diamond Dynasty.
Offline and Online Gameplay
- Corrected an issue within Franchise Mode where position players were occasionally displayed on the pitching league leaderboard in the ticket bar.
- Fixed a crash that would rarely happen when more than 200 people are scheduled to retire during the offseason.
- Pitchers will no longer be pulled too soon during games with quick counts enabled.
- Minor adjustments to Road to the Show narration commentary.
- Balanced the success rate of sacrifice bunts and bunts against the shift.
- Fixed an issue where the Short Stop would be facing the wrong direction in specific tagging situations.
Universal Profile
- Universal profile MVP icon now unlocks correctly.
Stadiums
- Corrected an issue within the Polo grounds where an inaccurate Home Run was being called down the LF HR wall.
- Fixed corrupt textures in Old Miami stadium during night games.
Miscellaneous
- Fixed an issue where the icon and name-plate would not display for some players in Game-rooms.
- Adjustments made to Home Run celebrations, and running trots.
- Retuned the sound effects of a bat making contact with the ball.
- Many consumer crash reports were addressed. (Thank you for those reports!)
- Various other minor bug fixes and adjustments made throughout the game.
Late last week, Eric Thames was added to the roster.
Sony is continuing to work on improving MLB The Show 17, and in-game content will be given as compensation to players at some point due to the launch frustrations.
[Source: Reddit, Operation Sports (1), (2)]
10 Agonizing Long Waits
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10 Agonizingly Long Waits For Video Games
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Aliens: Colonial Marines
Originally announced in 2001 by Check Six Games, Aliens: Colonial Marines was originally meant to be a PlayStation 2 game. After five years of troubled development, this version of the game was cancelled. Later that year Gearbox Studios announced they were now developing Aliens: Colonial Marines and that version spent 7 years in development turmoil, and ended up a mess once it released. I guess the moral of the story is to not use the title "Colonial Marines" in a game since it's a bad name and the game is destined to go through hell in order to release.
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Dragon Ball Z: Ultimate Battle 22
Alright, I probably had no good reason to be excited for Dragon Ball Z: Ultimate Battle 22, as it was an original PlayStation game released in 2003, but I was young and dumb back then. All I knew is that it was a fighting game (my favorite genre), and I had heard whispers that the game featured a ton of characters from story arcs that were way further than the Saiyan saga. That was enough for me to anticipate it back then. Shockingly, the fighting game which was originally developed and released in Japan in 1995, didn't hold up particularly well after 8 years collecting dust. It was one of my biggest disappointments as a gamer, and I'm still confused as to why it was even localized.
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Duke Nukem Forever
The second Gearbox Studios game on the list is also a disaster. They aren't really to blame for this one, though, as Duke Nukem Forever had been in development at 3D Realms for 14 years (spanning back to 1997). Gearbox acquired the rights to the game in 2010, and released it the next year. It wasn't awful, but it certainly wasn't worth over a decade of waiting.
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Final Fantasy XV
Final Fantasy Versus XIII was one of the reasons why many gamers bought a PlayStation 3. After an uncountable amount of delays, and a name change to Final Fantasy XV the game is finally set to release this year. It's been a very long wait for Final Fantasy fans, but early impressions have been very positive. Hopefully this will be a feel-good story that shows a game can get out of development hell.
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Persona 5
I adore almost everything about the Persona series. From the stellar gameplay systems to the phenomenal writing and soundtracks, I don't feel like there are any other RPGs that are quite this polished. That's why I've been waiting for the series' first HD installment ever since Persona 4 released in 2008. Now, over eight years later the game is finally out...in Japan. Oh, well. A few more months will be tough, but I have a feeling that it will be all worth it in the end.
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PlayStation Vita
I absolutely love handheld gaming. That's why the PlayStation Vita's Japan-exclusive 2011 launch was really difficult for me. I actually came dangerously close to spending a lot of extra money and importing a Japanese system (since it was region free), but I never did. Instead, I just read every single news story I could prior to the system releasing February 15, 2012. While the post-launch support has been less than stellar, nothing can tarnish the pure week of bliss I had when the Vita initially launched. It's an incredible handheld, even if Sony doesn't treat it as such.
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Tekken X Street Fighter
Remember this? Back when Street Fighter X Tekken (pictured) was announced in 2010, Namco also said they would be creating a Tekken equivalent. It has been six years since then and the title is "officially on hold" according to Tekken head Katsuhiro Harada. I'm not sure if this will ever be released, but I sure hope it does. I'd love to see how the Street Fighter characters would play in a Tekken style. Until an official cancellation, I'll be patiently (and painfully) waiting.
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The Last Guardian
It's only fitting that The Last Guardian was recently delayed for one (hopefully) final time. Team Ico's third title has been in development for the entire span of the PS3's life, and it was looking like it would never be released. It's finally coming later this year, so it'll be interesting to finally get to play this game. I hope people will enjoy it, but as you can see long development cycles don't have a stellar track record.
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The Legend of Heroes: Trails in the Sky Second Chapter
The Legend of Heroes: Trails in the Sky Second Chapter released came out September 2007 in Japan. It wouldn't release in North America until October 2015. Why the long delay? Well, the first game took five years to come out in North America, and the sequel had an understaffed and troubled localization. The game's script is over 716 thousand words, so it's understandable why it took so many years to finally finish being localized. Now to wait for the third (and final) game so the story can be completed.
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Yakuza 5
Despite not being a huge success in North America, Sega had done a speedy job releasing Yakuza games in North America. That was until Yakuza 5, which took three whole years to come out. Once it finally released in North America, most gamers had already moved onto the PS4, but it was as good a reason to boot up a PS3 as any. It's a fantastic game, and really the best Yakuza game yet. Things are looking up for the Yakuza franchise and I can't wait to play future entries.