Every generation of gamer talks wistfully about the days gone by, when games where better, harder, more clever, or any other variation of something that ends in -er. Then there’s the opposite camp that will tell you your memories are being seen through dusty old glasses, and you’ve purged your mind of things that are just bad game design in favor of the happy memories. It’s a concern that comes up again and again as old games are remastered and refreshed for a modern audience. Is it best left in the past, or does it have a place in today’s gaming economy? Can it stand on more than the nostalgia of fans?
Crash Bandicoot could well be considered PlayStation’s first mascot. Though he didn’t always stay exclusive to the console, for the late ’90s he was effectively Sony’s Mario. If you’d laid your hands on an original PlayStation controller during that time, chances are good that you’ve played a Crash Bandicoot game, so it’s understandable that the return of Crash in all of his classic glory has many longtime fans very excited.
The Crash Bandicoot N. Sane Trilogy collects Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3; Warped, though collects is too tame a term. Rebuilt on the framework of the originals, designed to fit with modern games, even the term remaster doesn’t do these games justice. The N. Sane Trilogy is a pixel perfect remake, looking better in every way, but playing and feeling just like those games did when they first released. There are some changes, like allowing for analog stick control, but these small changes and updates feel right at home, so there’s no clear line between what was part of the originals and what’s been added for this collection. It’s all developed in such a way as to feel seamless and cohesive.
Each of the three games launches from a single trilogy menu, but each has been given its own trophy list and Platinum trophy. That’s right, Crash has three Platinums if you want to test your mettle against all of the collectibles and time trials scattered through each. Time trials are another thing that unifies the collection, along with the same loading, game over, and menu screens, all making the N. Sane Trilogy feel like a single package rather than a disparate collection of three different games. The first two games actually didn’t have time trials before, and these changes are implemented in such a way that you’ll wonder if your memory is failing you or if the originals did actually have time trials and analog stick controls.
Nostalgia hit me as I played through each one, but the real emotional feeling came when I played the third game in the collection, Crash Bandicoot: Warped. Warped was a game that 10-year old me played again and again. For years I played and replayed, collecting the crystals and gems, completing the time trials, learning the game inside and out. The moment I loaded up Warped in this collection for the first time, I was transported nearly two decades back in time. Every level, every crate, every bonus area — nothing was out of place, but it all just looked like a modern game. I haven’t played Crash Bandicoot: Warped in about 15 years but it was like muscle memory. Everything came back to me and I managed to complete the first five levels and the boss without dying, collecting every box along the way, and with the perfectly updated visuals, I never felt like I was playing a 20 year old game.
Time Warp
The funny thing about nostalgia is that it can color your perception, maybe remembering a certain gameplay peculiarity as better than it is due to a decades old fondness. We’ve had 20 years of improvements to gaming, so in some way Crash must be stuck in the past, right? It would be easy to say that Crash’s difficulty, most notably the first game, is due to the ancient machinations of poor game design that we’ve improved on, but I don’t think that’s it, at least not in most cases. Crash Bandicoot is exceptionally difficult in some areas, but that’s because it’s a precision platformer, one that doesn’t hold your hand or make things too easy. Crash will test your skills and pattern recognition to get through many of the levels, not to mention doing it fast enough to earn that platinum ankh in the time trials.
I do wish that the N. Sane Trilogy did more to help with depth perception, as spatial positioning of platforms, enemies, and pitfalls can get occasionally be difficult to properly judge. It’s rough when a perfect run is cut short because you misread the location of board on a bridge, and end up falling to your death for the final time, resulting in Uka Uka delivering one of the most sinister “Game Over!” lines in gaming. Along these same lines, while many hitboxes are improved to not be as unfairly punishing (those annoying pterodactyls in Warped aren’t quite as difficult to dodge as they once were), some of them are still difficult to judge properly. There were a few deaths that I felt came from not being able to fairly assess what part of the enemy or dangerous object would be the thing to kill me, and kill me they did.
There’s a fair balance of design pitfalls and legitimately difficult platforming across all three Crash Bandicoot games collected in the N. Sane Trilogy. It gets noticeably easier as the series moves forward, probably due to some very tight platforming choices being solved as Naughty Dog originally evolved the games. On the one hand, it’s commendable that Vicarious Visions didn’t touch the original at all, leaving those difficult jumps just as tough as they were, or avoiding any changes to Coco’s jetski physics in the third game. On the other, this was the prime opportunity to fix some of these original mistakes that Naughty Dog made when the games first released. I fall in the purist camp, the group of people that appreciate the authenticity of the originals being left intact, frustrations and all, but if you’d prefer to have seen some major changes to pieces you felt were badly designed, you won’t find them here.
The Crash Bandicoot N. Sane Trilogy was clearly developed with a love and passion for those original games. The updated graphics are a beautiful sight to behold, even if you aren’t using a PS4 Pro, and yet these are the same quirky platformers that we came to love and be frustrated with in the ’90s. Some of the original design idiosyncrasies are still in place, but the majority of memories made with Crash are good ones, and I never want them to change. Significant replayability and an excellent entry price point make the Crash Bandicoot N. Sane Trilogy a benchmark for how future classic game remakes should be handled, the originals left intact, imperfections and all.
Crash Bandicoot N Sane Trilogy review code provided by publisher. Reviewed on standard PS4. For more information on scoring read our Review Policy.
Crash Bandicoot N. Sane Trilogy info dump
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Crash Bandicoot N. Sane Trilogy - EYNTK
June 30 is almost upon us, so let's indulge in a little nostalgia and recount everything you could possibly need to know about Crash Bandicoot N. Sane Trilogy.
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What is Crash Bandicoot N. Sane Trilogy?
It's the nostalgia-infused remaster that bundles together three of Crash’s greatest adventures in Crash Bandicoot, Cortex Strikes Back, and Warped. Priced at $39.99, developer Vicarious Visions describes the remaster as so:
"Your favourite marsupial, Crash Bandicoot, is back! He’s enhanced, entranced & ready-to-dance with the N. Sane Trilogy game collection. Now you can experience Crash Bandicoot like never before. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot, Crash Bandsicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped."
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What’s the Story?
For the uninitiated, you play as Crash, a chirpy marsupial who stumbles into a fight against Cortex in the name of Wumpa Islands.
Per PS Blog:
"Re-join your favourite marsupial, Crash Bandicoot, as he spins his way onto PlayStation 4 along with his three most memorable adventures, newly recreated for the current generation.
"Including Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped, the N. Sane Trilogy has been lovingly built from the ground-up with brand new visiuals and audio to deliver the series’ classic gameplay to a whole new generation.
"Playing as either Crash or his baby sister Coco, bound, spin and even motorcycle your way through three mad-cap adventures, tackling everything from talking clocks to white-water rapids, all in ab id to save the world from the forces of evil."
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How Does it Play?
Exactly as you remember — no, really. Vicarious Visions has gone to great lengths to ensure that Crash Bandicoot N. Sane Trilogy perfectly preserves three of the most celebrated adventures in PlayStation history.
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Remaster Plus
Forget Crash Bash and Radical’s Crash: Mind Over Mutant, Vicarious Visions stripped away the fat to focus on the franchise's greatest hits.
"The first step in our remaster plus was to truly understand what made the Naughty Dog games special and why fans still love them to this day. The best way to understand a game is to play it, and boy, did we play the Crash games. We played them to the point that we broke controllers from mashing the jump button too much. We studied original concept art and commercials for inspiration. And we went even further back to understand the material that originally inspired Naughty Dog, including Who Framed Roger Rabbit? and Looney Tunes.
“With all of that in mind, we started our work. Using the original level geometry from Naughty Dog as a guide, we rebuilt the Crash gameplay from scratch, capturing its simplicity and precision. As the levels began to take shape, we layered in our own lush and zany art, animation, and audio."
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Crash Bandicoot
Here's the overview of the zany platformer that started it all:
"In the break-out title that started it all, Crash must save Wumpa Island - and the world - from Dr. Neo Cortex's nefarious plans to raise an army of genetically-engineered animals."
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Crash Bandicoot 2: Cortex Strikes Back
You didn't think Cortex had been bested for good now, did you? Here's a brief reminder of what Cortex Strikes Back has in store.
"Unite with old nemesis Dr. Neo Cortex as a new calamity threatens to engulf the world once more - the only question is, can you really trust him?"
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Crash Bandicoot 3: Warped
Warped, meanwhile, is still the larger-than-life finale that you remember.
"Tear through time on motor bikes, aeroplanes and even your very own baby T-Rex, as the adventure ratchets up a notch in the trilogy's larger-than-life finale."
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A True '90s Throwback
Don't believe us? Here's a quick overview of how VV's N. Sane Trilogy improves on the originals:
- Unified checkpointing & save game system. This includes manual and auto-saving. (Yes, the first game now has a proper save game system!)
- Unified menu system. Here an example of the Pause menu for Crash Bandicoot
- Time Trials in all three games!
- Rebuilt levels, based on the original geometry
- Rebuilt characters, following the original designs
- Rebuilt cinematics, inspired by the originals
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Voice Cast
The official voice cast for Crash Bandicoot N. Sane Trilogy is as follows:
- Fred Tatasciore (Dingodile, Koala Kong, Komodo)
- Debi Derryberry (Coco, Tawna)
- Greg Eagles (Aku Aku)
- Dwight Schultz (Papu, Lab Assistant)
- Maurice LaMarche (Nitrous Brio, Lab Assistant)
- John DiMaggio (Uka, Tiny Tiger)
- Jess Harnell (Crash Bandicoot, Pinstripe Potoroo, Ripper Roo)
- Corey Burton (Doctor N. Gin, Doctor N. Tropy, Baby Cortex)
- Lex Lang (Dr. Neo Cortex)
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Meet the Villains
From Cortex to Tiny, the Crash trilogy is teeming with memorable villains, and you'll be able to have a gander at Naughty Dog's original rogues gallery right here.
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Play as Coco
Oh, and did we mention you can now play through all three games as Coco?
"For the first time ever, play through all three classic adventures as Crash Bandicoot's smart and spirited younger sister, Coco Bandicoot. Updated with a fresh new look and her own set of 'N-Sane Attacks', she's not just the smaller sibling - she's a force to be reckoned with!"
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But What About Crash's Duds?
On the PS Blog recently, Art Lead Dustin King explained what kind of clothing Crash is wearing in the remaster:
"Our version of Crash is wearing surfer shorts which we felt reads much closer to the shapes, colors, and forms in the original games, and is in line with the original concept art we started from that was provided to us by Sony. We feel it also speaks to his ‘90s era persona."
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Price Point
Not unlike Insomniac's handling of Ratchet & Clank, the Crash Bandicoot N. Sane Trilogy will be priced at $39.99 at launch, or your region equivalent.
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A Legacy Worth Cherishing
Since its inception in '96, Naughty Dog's Crash Bandicoot has wormed his way into the hearts and minds of PlayStation fans the world over.
Barring those botched spinoffs, the Crash legacy is one worth cherishing.
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Seal of Approval From Naughty Dog
How does Naughty Dog feel about handing over the keys to Wumpa Islands? Pretty good, actually.
According to the studio's president Evan Wells. In a statement, Wells revealed that he's now played all three games, before praising Vicarious Visions for taking "amazing care in maintaining the feel and soul of the originals but brought the visuals up to modern day standards and added a number of new features that’s made them even more fun to play than remembered."
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Coming to PS4 First
Crash Bandicoot N. Sane Trilogy isn't exclusive to PS4; rather, it's coming to PlayStation consoles first. Further details on the game's multi-platform launch were not disclosed at this time.
Per PlayStation Ireland:
"It has been fantastic to see the excitement from Crash fans around the world following Activision’s confirmation that the N-Sane Trilogy will launch on 30th June 2017. To clarify our earlier post, it will be coming to PlayStation 4 and PS4 Pro first."
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Better on PS4 Pro
“This is enhanced for the PS4 Pro. It’s actually not true 4K. It’s 1440p still running at 30 frames a second.”
Tanguay didn’t provide specs for the base PS4 version, or say if there were additional graphics options on PS4 Pro.
Previously, Vicarious Visions and Activision said they “enhanced the graphics and upped the resolution” on PS4 Pro with this AAA remaster, and it was “built from the ground up for the PlayStation 4 with brand-new lighting, animations, environments and recreated cinematics – all in stunning “N. Hanced Fur-K” and PS4 Pro HD.” -
Nostalgia Overload
It's not just the gameplay that Vicarious Visions and Activision have honored, but the legacy of Crash himself. As one of the early PlayStation mascots, Willy the Wombat holds a tremendous amount of resonance with the PlayStation faithful — something that's not lost on Vicarious.
Plus, if it's a Crash history lesson you're after, look no further than our retrospective.
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Pre-Order Perk
Should you choose to pre-order the N. Sane Trilogy via PSN, you’ll be entitled to a handful of extras, including a Crash theme for your PlayStation 4.
- Crash Bandicoot N. Sane Trilogy - Pre-Order Theme
- Crash Bandicoot N. Sane Trilogy - Sunset Vista Pack
- Crash Bandicoot N. Sane Trilogy - Friends Pack
- Crash Bandicoot N. Sane Trilogy - Coco Pack
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Extended Gameplay
Curious to take a peek at the N. Sane Trilogy in action? This extended reel of footage from E3 2017 ought to sate your appetite.
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Trophy Lists
Each installment in the N. Sane trilogy comes packing a Platinum Trophy, along with a few surprises.
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Download Size
Weighing in at 30GB on disc, it's understood Crash Bandicoot N. Sane Trilogy will clock in at around 23.4GB for those who choose to pick up the digital version.
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ESRB Rating
The ESRB has deemed the N. Sane Trilogy to be E10+, stating that:
"This is a platformer game in which players assume the role of Crash Bandicoot as he works to foil a villain’s plot. Players traverse platforms and defeat enemies and bosses in order to progress the story. Crash can jump on enemies’ heads or use a spin attack to knock enemies out. Some sequences allow players to pilot a plane and shoot at enemy blimps causing them to explode. Boss battles involve more protracted combat. One boss character wears an outfit that reveals a slightly exposed buttocks (e.g., 'plumber’s crack')."
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Pre-Loading Begins June 29
If you've secured your digital copy of the N. Sane Trilogy, you'll be pleased to note that pre-loading should begin on June 29, and it will unlock at 9pm PT on June 29/12am ET on June 30 in North America.
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Hands-On Preview
Our own Chandler Wood went hands-on with the N. Sane Trilogy at PSX last year, and walked away suitably impressed.
Said he:
"Younger gamers may find the controls to be a bit stiff at first, but anyone who originated with Crash back on the original PlayStation two decades ago will instantly feel at home here. There’s a volatile mixture that’s being worked here, and I’m just happy to see Vicarious Visions handling it with the utmost care and respect for lifetime Crash Bandicoot fans and newcomers alike."
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Our Final Review
At the time of writing, there's no sign of a set embargo, but expect PSLS' final verdict to be online either at launch or shortly thereafter.