wolfenstein 2 review

Wolfenstein II is Powering Up Its Enemies

On the latest installment of Bethesda Live Stage, Wolfenstein II: The New Colossus Executive Producer Jerk Gustafsson reveals a bit more about the enemies you’ll face while trying to eradicate Nazis from America. Aside from run of the mill Nazis, some new enemy types have been revealed, and even returning units from The New Order will get some upgrades of their own. Looks like Wolfenstein II’s enemies will need more than a punch in the face to go down.

Here’s the video with information and footage on the Nazi menace:

Don’t forget to check out our E3 preview of Wolfenstein II, which will give you a great idea on what to expect from the sequel to The New Order:

Wolfenstein II felt like a challenging game, which is a plus. While the introduction of the game is designed to have the player at a literal handicap, enemies can generally aim fairly well, and soak up a decent amount of damage before being defeated. While a representative from MachineGames indicated that they were still tweaking the difficulty, it wouldn’t feel like a Wolfenstein game if it wasn’t a challenge.

Since BJ is confined to a wheelchair for most of the level, moving around is slow-going. You also have to think about where you want to go, planning your route around stairs since hopping up them is not an option. There are occasional wheelchair lifts in the submarine, which felt a little too convenient, but then again those lifts could have been used to carry ammunition and other supplies, so perhaps it isn’t so far-fetched. Level designs also included clever ways of getting BJ up to the next level, such as hitching a ride on some of the submarine’s massive gears in order to get to a platform above.

Wolfenstein II: The New Colossus will release on the PlayStation 4 October 27.

[Source: Bethesda Blog]

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