The recently released real-time strategy game Tooth and Tail has just received its newest patch to PC, the 1.03 update. Coming to PS4 soon, the update is a fairly big one, with a bunch of balance changes coming to the characters and gameplay. Also included in the patch is a crossplay feature between Steam and GOG players. According to developer Pocketwatch Games, PS4 crossplay is also coming soon.
Check out the full list of patch notes below:
Online
- GOG Crossplay – At long last, GOG and Steam players can now play together!
- Ranked Matchmaking searches with “worldwide” filter to solve people not finding matches
- Added a player list to the post match screen
- Passworded lobbies – When you create an Unranked lobby, you can optionally enter a password. This lobby will only show up for users that search with that password.
- Friend Invites temporarily disabled to support crossplay (we hope to re-enable invites next patch). For now, use passworded lobbies.
Balance
- Warren Health now 60 (was 50)
- Wolf now stims for 12 seconds (meaning they stim up to 6 units), but their stim does not affect other wolves’ stimming ability
- Skunk Health now 32 (was 30)
- Badger Health now 60 (was 50), Warm up time now 6 secs, warm down time 1 sec (was 4, 2)
- Fox Damage per shot now 18 (was 24), vision reduced to 5 (was 8)
- Artillery Damage to single target now 12, damage to surrounding tiles now 2 (was 4 on all tiles)
- Balloon Damage per shot now 16 (was 12)
- Barbed Wire Health now 25 (was 20)
- Landmine Damage to single target now 9, damage to surrounding tiles now 3, range reduced to 3×3 square (was 3 to all tiles, range was 5×5)
Story Mode
- Revolutionary Achievement fixed on Steam
- Victors Will Feast – Heroic fixed
- Sage Marro Speaks – Primary Objective no longer requires you to recruit neutrals
Other stuff
- Ultra-widescreen support
- UI Audio cleaned up
- Added ambience to post-match feast screen
- Game now allows for us to balance single player and multiplayer independently
- Implemented an option called “ModDir” (in your options.xml) that allows the game to load data xmls from a user defined folder.