It’s not uncommon for games to try to involve the player in some kind of fourth-wall breaking way. Characters gaze up and out of the screen at godlike figures that control their world. There’s sometimes an awareness that a higher power–the player–is involved in the machinations of destiny, and because of our own connection to the story, we…
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Breaks the fourth-wall, allows player to bond with character
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Sense of grand scale, even at a miniature level
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One of the most polished and visually impressive PSVR games
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High-fiving Quill after a job well done
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Beautiful narration
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Two encounters overly focus on combat
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Getting pulled out of the world and back to the library
