While rogue-likes have been around since the 1980s—with the seminal Rogue often cited as the root—it wasn’t until more recent games like Spelunky, The Binding of Isaac, and Rogue Legacy that popularized the subgenre, pinning it on the games industry’s bulletin board as a destination to visit. But like flyers stapled on top of each other, filtering through them is exhausting, especially…
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Very entertaining and thrilling to watch
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Rewards both the curious and the quick
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Vast and varied set of weapon blueprints
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Understandable game mechanics and systems
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Some weapons aren't as good as others
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Paper-thin, almost nonexistent narrative
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Limited weapon pool if blueprints don't appear
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Procedural generation makes blueprints difficult to acquire
