Fighting EX Layer, the recent fighting game from ARIKA that brought Skullomania back to the people, has been updated. Now at version 1.1.0, Vulcano Rosso and Pullum Purna have been added to the roster. There are also two new stages and a laundry list of patch notes that you could probably wrap around a small, European country. A physical release was also announced for Japan.
The patch notes were posted in full to ARIKA’s Facebook page.
[Version 1.1.0 Adjustments, Fixes, Changes]
- The following Gougi were adjusted:
- Aggro
- Desperation
- Meter Power
- Heads or Tails
- EX Arrow
- The makeup of the Babel Deck was changed.
- The Corner system was fixed.
- The range on Cross-ups was fixed.
- The following Normals were adjusted:
- Shirase (stMP)
- Kairi (stHP, crHP)
- Garuda (stMP, crHP)
- Skullomania (crHP)
- Doctrine Dark (crHP)
- Blaire (crHP)
- Jack (crHP)
- Shadowgeist (crHP)
- Hayate (crHP)
- Sanane (stMP, stHP, crHP)
- Hokuto (stMP)
- The following characters had certain Special Moves adjusted:
- Kairi
- Garuda
- Allen
- Skullomania
- Shirase
- Hokuto
- Shirase, Hokuto
- The move [Shin] had its invincibility time altered and it is now throwable.
- Garuda
- [Kienbu]’s hitbox has been adjusted.
- Darun
- [Darun Catch] was adjusted.
- His hurtbox while in a blowback state was adjusted.
- [Twilight Lariat] was adjusted.
- Doctrine Dark
- MP, MK, HP, and HK all had their damage adjusted.
- His hurtbox while in a blowback state was adjusted.
- [EX Prominence] had its hit property adjusted.
- Skullomania
- [Skullohead] had its damage adjusted.
- [Skullodive] had its damage adjusted.
- Blaire
- MP, MK, HP, and HK all had their damage adjusted.
- crHP was adjusted on hit.
- [Sliding Arrow] will now work on opponents who have Hades activated.
- Jack
- [Crazy Jack Upper] was adjusted on hit.
- Sanane
- Along with the new changes to the corner system, [Kasumi-Oroshi] has been adjusted.
- Hayate
- LP and MP versions of [Kamaitachi] had their startup frames adjusted.
- HP version of [Kamaitachi] had its damage adjusted.
- [Oborozuki] had its damage adjusted.
- [Tsumujikagerou: Kyoku] had its damage adjusted.
- *[Kamaitachi] also had its animation corrected.
- The situations after the following throws were adjusted.
- Kairi: Forward Throw
- Shirase: Forward Throw, Back Throw
- Allen: Forward Throw
- Jack: Command Throw
- Blaire: Forward Throw, Back Throw
- Sanane: Forward Throw, Back Throw
- Hokuto: Forward Throw, Back Throw
- An error where one would end up behind their opponent after throwing them in the corner was fixed.
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- Text Messages were added to Arcade Mode.
- 2 additional Characters (Rosso, Pullum) were added.
- The voice actors for Pullam and Rosso have been added to the Credits.
- Expert Missions were added for Rosso and Pullum.
- Color Type A for Rosso and Pullum has been added. *Color Type: Gold has not been added.
- CPU versions of Rosso and Pullum were added.
- 2 additional Stages were added. (There are variations of these Stages, so 4 were added in total.)
- The appearance conditions for certain CPU opponents in Arcade Mode have been changed.
- Sanane’s move [YAYOI TOUGONGI] was difficult to see on some stages, so the shading has been fixed.
- The Player Information display has been fixed when entering a Casual Match.
- Fixes to 1-Bar Connections: As a test in Ver1.1.0, 1-Bar Connections will be able to match with others and appear on search results so long as they meet their opponent’s search criteria.
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Fixes to the Fighting Game Engine
- Invincibility was added to the recovery period after teching a Throw.
- Fixed an issue where Garuda’s [KIENBU] would slow down when moving forward.
- Fixed an issue where D.Dark’s [Dark Shackle] would grab opponents who were not supposed to be able to be grabbed.
- Fixed an issue where Hard Attack (Guard Break) was not being affected by the Gougi [Critical].
- Fixed an issue where the effect of Critical would reset the moment a Command Throw was used.
- The effect of Disrupt was fixed so [Throws are not affected by increases to Attack Power. They will only consume 1 bar of Super Meter.]
- Fixed an issue where Easy Combos would come out after inputting Command Normals from a Dash.
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Fixes to the System
- Fixed an issue in Training Mode where setting a CPU opponent without meter to perform a reversal Super Combo would cause them to perform the action the moment they built up enough meter.
- Fixed an issue where CPU opponents were able to block moves on landing that they should not have been able to block.
- Fixed an issue where the Reversal message wasn’t shown after performing repeated Reversal attacks.
- Fixed an issue where continuing to search above your own rank on the Leaderboard would cause an connection error.
- Fixed an issue where both players would get desynced at the start of a Ranked Match.
- Fixed a rare issue where players would proceed to the game even after receiving a time-out error in an Online Match.
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Other
- Fixed an issue where a small memory leak would occur when going to different screens from the Main Menu.
- Fixed an issue where the effects in the Intro would disappear 1F before the Intro ended
- Fixed an issue where your character would slide across the screen during their intro against Shadowgeist.
- Fixed an issue where the game wouldn’t proceed to the Victory Screen after KO’ing an opponent with D.Dark’s back throw.
- Fixed an issue where the cursor would disappear from the Options menu in Training Mode.
- Fixed an issue where the tabs would go dark in the Option menu in Training Mode.
- Fixed an issue where holding down a button and closing the Pause menu would make that button not work in game.
- Fixed an issue where holding down a button and closing the Pause menu would make it so that button would register as being pressed.
- Fixed an issue where accepting a Casual Match invitation from the Expert Mode ending screen would cause your Matching Status to disappear on returning to the Main Menu.
- Fixed an issue where the Sound Effects would repeat upon building a bar of Super Meter.
- Fixed an issue where the playback wouldn’t be centered when changing the Character Voice volume in the Options menu.
[Source: ARIKA on Facebook]
10 Fighting Games That Should Make a Return
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Fighting Games That Should Make a Return
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Capcom Fighting All-Stars
This is a true revival since Capcom Fighting All-Stars never actually saw the light of day. That's probably a good thing considering the planned PlayStation 2 game received a negative reception from play tests, but the core idea behind the title is a good one. It's a crossover title featuring all of Capcom's characters, and they certainly have a much deeper cast of characters now than they did in 2003. Imagine how cool it would be seeing Asura unleash his wrath on Sissel from Ghost Trick!
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Fatal Fury
While Terry Bogard has kept his hat warm by competing in The King of Fighters, Fatal Fury hasn't seen a new entry since 1999's Garou: Mark of the Wolves (which recently made its way to PS4). It's long overdue for SNK's series to return, and its two-plane battle system would help differentiate itself from other fighting games. Ideally, the series would be rebooted, and it could also have a greater emphasis on story to help it find its own niche.
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Fight Night
Electronic Arts' Fight Night series hasn't been seen since 2011's Fight Night Champion, with the studio instead focusing on mixed martial arts. That's fine and dandy, but the sweet science deserves to make a comeback on modern consoles. A new entry would likely be a visual powerhouse, and I'd love to see the game honor the late Muhammad Ali.
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Jackie Chan in Fists of Fire
Jackie Chan in Fists of Fire isn't the best game on this list. Heck, it's not even a good video game. That said, there's something special about this unbalanced game where every combo depletes half of a character's health bar. Plus, it's the only game that allows players to pick from three versions of Jackie Chan. I'd love to see the game, in all of its broken glory, get some sort of port or sequel since sometimes bad games can be the most fun to play.
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King of the Monsters
SNK did an impressive job bringing back The King of Fighters this year, so I feel like the Japanese studio should tackle another revival. In this case, it'd be the kaiju-themed King of the Monsters. There hasn't been a good Godzilla fighting game in quite some time, and this could definitely fill that void.
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PlayStation All-Stars Battle Royale
PlayStation All-Stars Battle Royale had some solid ideas, but a lackluster roster and some odd gameplay decisions held it back from rivaling Smash Bros.'s dominance in the platform fighting genre. A sequel could add important characters such as Crash Bandicoot and other third-party PlayStation icons, while also refining the gameplay. Sony could have a hit on their hands, they just have to learn from the first game.
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Power Stone
Capcom's 3D arena fighter Power Stone hasn't been seen in a decade, but it is still beloved by fans. A modern rendition with online play would be a blast, as the brawler's fast-paced action has held up well over the past 15 years.
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Soulcalibur
The Soul series of fighting game stands out due to its accessible gameplay, and a focus on weapons over traditional martial arts. That's exactly why its needed on current consoles, as no other game feels that niche. I'm already excited just by thinking of all of the fun guest characters Namco could bring in.
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Virtua Fighter
Virtua Fighter is Sega's premier fighting game series, and it hasn't seen a main entry since 2007. Since then the game's signature fighter Akira Yuki has appeared in all sorts of games ranging from Dead or Alive to Project X Zone, but I think it's time for the martial artist to return to his own series. Take advantage of the "virtua" aspect, and make this VR's top fighting game.
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WWF No Mercy
There hasn't been a good WWE game since WWE All-Stars in 2011, and 2K taking over the license hasn't exactly helped the quality of the games. That's why in my dream scenario, 2K would get the rights to AKI Corporation's WWF No Mercy, and update the N64 classic with the current roster. Not only would it work as a nostalgia grab, it would also be more fun than what the current product offers.