When I first came across Timespinner, it looked like a game that ticked a lot of boxes. Indie Kickstarter success? Check. Metroidvania with 2D pixel art? Check. Years and years of development time? Check. It’s easy to dismiss all that these days, but when you sit down with Timespinner, it doesn’t take long for it all to wash over you. This game, aside…
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Responsive combat
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Expands on its clear influences instead of just taking them
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Excellent visuals and music
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Unplayable Vita port
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Tiny map
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Quests hurt the flow
