During Gamescom 2017, developer Storm in a Teacup unveiled its first-person horror title Close to the Sun for PC. Several months later, the game was revealed to also be heading to the PlayStation 4 and Xbox One. Now the Italian studio has announced it’s teaming with Wired Productions to publish the game.
As a way of perhaps celebrating the news, a brand-new trailer has been launched. This time, viewers get a closer look at the terror on display in Close to the Sun. See a tease showcasing what Close to the Sun has in store.
Close to the Sun follows Rose, a journalist, aboard Nikola Tesla’s ship, Helios, in an alternate version of the 19th Century. In this tale, Tesla’s groundbreaking scientific achievements have already changed the world. He’s designed Helios in an effort to prioritize scientific progress, freeing inventive minds from corporate espionage and the confines of society. Based on the footage featured in the trailer above, things fail to go according to Tesla’s plan.
The stunning art-deco style, sci-fi horror atmosphere, and even the logo design all seem to pay tribute to what made BioShock so successful over a decade ago. Additionally, the premise harkens back to one of BioShock’s core tenets, as the ambitious Nikola Tesla created a space in which science can advance undeterred by rules, regulations, and societal opposition, similar to Andrew Ryan’s building Rapture with the same sort of ideals in mind for science, art, and medicine. As such, this game’s title seems perfectly apt. Like the Icarus of Greek mythology or BioShock’s Andrew Ryan, this version of Tesla may indeed be flying a little too close to the sun.
Close to the Sun will release on the PlayStation 4, PC, and Xbox One in 2019.
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Chandler Wood
BioShock is all about utopian communities supposedly isolated from the ills of society. From underwater to a floating city in the sky, the next logical step is space. Get a 1950s vision of what a utopian community set on the dark side of the moon would look like. More than a specific setting, I really hope they return to the confined oppression of the first game, and setting it in tight hallways, twisted caves, and failing spacecraft on the moon would be a great way to ratchet up the tension.
Of course, BioShock Infinite's ending really allows for, ahem, infinite possibilities, so they've got a lot of time and space to play around in. -
Zarmena Khan
I kinda want to see something crazy inspired by 1700s-1800s urban dwellings.
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Michael Briers
Western-themed setting please. There's potential there for a Westworld-esque world of violence and mind-boggling narratives.
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John Abrena
A kind of a Tomorrowland setting would be great, but that has already been covered by the Fallout series, pre-war. But what I would like to see is that kind of civilization, then surprise - it's the "precursor race" or something that would totally shock people into a "WTF?!" face.
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Anthony Nash
Given the settings they’ve had in the past, it would be kind of neat to see them try out some sort of Cyberpunk-esque era, regardless of time/place. Seeing some hulking, steam powered Big Sisters/Brothers would be awesome.
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Paulmichael Contreras
Anywhere you stick BioShock is usually pretty cool. So what about a tropical setting? Makes no sense at first, but then you consider how well a secret society/city could conceal itself in the thick jungle (or on a secluded island), and it maybe makes a little sense. Their HQ could be inside an active volcano, naturally.
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Cameron Teague
I am going to go with a futuristic Japan setting, with some heavy steampunk and oh man! *drools*