In a recent developer update, Ubisoft confirmed that Beyond Good and Evil 2 will require players to have a persistent internet connection to play the game. This applies even if players will be going solo. Fans are upset that theyâre being forced online for the sake of a âseamless experienceâ between solo and co-op play. God of Warâs franchise creator, David Scott Jaffe, weighed in to say that fans are overreacting to the situation or perhaps are just naive.
Originally calling fans âentitled,â he has since backpedaled to âclarifyâ his point. He has now taken both sides. He claims that people have a right to be upset, but also says they shouldnât be surprised at the push for online-always play, considering the growing popularity of the games as a service model. Later, he adds that gamers who donât agree with the creative/business choices made by studios and publishers should simply âmove on and find others games.â
BUT I also think gamers in 2018 acting surprised that games from most major 3rd party publisher are GaaS/always online are either really gullible and/or naive. Thatâs all those types of companies make these days and to act like you thought BGE2 was going to be an old school
â David Jaffe (@davidscottjaffe) December 25, 2018
Jaffe goes on to elaborate further, quote tweeting those who argue against him for the sake of âhaving a fun discussion.â Although he positions himself against fan entitlement, at the same time Jaffee claimed Beyond Good and Evil 2 isnât really BGE2, a sentiment that is ironically purely based on what he thinks the game should look like.
While Jaffe clarified that he feels complaining fans are ânaive,â rather than âentitled,â thereâs something to be said about gamers who feel they have ownership over any franchise. Players are always welcome to voice their desires, with their comments or with their dollars, but when those desires turn to demands, things take a turn for the worst.
[Source: Twitter]
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