Every time I was reminded of YIIK: A Postmodern RPG, I was reminded of how excited I was. This is a game that evokes, primarily, EarthBound, in style. YIIK has long been presented as an old school RPG full of bright colors, otherworldly mischief, dissonant sounds and images, and self-confidence in its weirdness. Certainly, all of these things are true, and as…
-
Cool, dissonant soundtrack with contributions from creators like Toby Fox
-
Neat visual style that uses color to bend the rules of reality
-
Combat and progression balance is totally out of whack
-
Battles are slooooow, damage numbers don't scale up with levels well
-
Weird problems with grinding
-
Clumsy, wooden writing, especially in dialogue/voice acting
-
Unlikeable protagonist and underdeveloped supporting cast
-
Attack minigames are too finicky, with tiny pass/fail windows and lack of reward for doing well
-
Some systems or mechanics aren't introduced clearly or at all, adding to fumbling
