As the wise young heroes of Young Justice once said, “Today is the day.” Media Molecule’s Dreams is officially entering Early Access on the PlayStation 4. The Early Access roll out will kick off for European fans at 10:30 am BST. Players who reside in the United States and Canada can join the fun at 8:30 am PT/11:30 am ET.
Fans who participated in the Dreams beta should not expect a copy and paste experience. Rather, Media Molecule has added a number of new bells and whistles. This includes additional tutorials for Dreams, such as one specifically designed for character creation. In a post to the PlayStation Blog, Studio Director Siobhan Reddy revealed that “advanced players” will have tutorials to sink their teeth into, as well. These tutorials will include Masterclasses hosted by Media Molecule Art Director Kareem Ettouney and Creative Director Mark Healey.
Media Molecule plans on adding more content to the Dreams experience as Early Access goes on. For now, however, the studio is not yet willing to divulge what that content will entail. Yet, it seems player feedback will certainly be taken into consideration where additional content is concerned. The best way for Early Access participants to deliver feedback is by joining “feedback forums” on indreams.me. In addition, this website will serve as a hub where the studio announces news about updates, patch notes, and the like.
To celebrate this momentous milestone in Dreams‘ development, Media Molecule is hosting a 12-hour livestream. At the time of writing, the stream is live on the developer’s official Twitch channel. Presently, it’s unclear as to whether the 12-hour stream will be archived on Twitch for viewing at a later date.
Those interested in exploring Dreams in its Early Access stage can do so for the price of $29.99. A release date for the full game has not yet been announced.
[Source: PlayStation Blog]
Dreams Beta Creations February 2019
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PT (Made by lewisc729)
Yes, this was leaked before the NDA lifted, but either way, it got people talking about this game. In a world where we'll never get Silent Hills, this recreation of that now-iconic hallway showed that Dreams is something special. Sure, there have been plenty of Silent Hills "spiritual successors," but nothing can beat that original game. And maybe Dreams will finally give some the chance to play it.
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Human 1.0 (Made by UsagiVindaloo)
The text-based adventures are the secret weapon of Dreams. They may not be as flashy as some of the other projects found, but they also have the most potential. Using text allows you to create scenes that would be near-impossible otherwise, and Human 1.0 is a clear example of that. A story of the relationship between a lonely crew member of a space expedition and the A.I. that runs the ship, the less said about Human 1.0, the better. Go in as blind as you can.
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DEEP (Made by LBP)
The ocean is one of the scariest places on Earth, and that's because we don't know what it houses. According to DEEP, however, the deep sea is a beautiful, colorful place. This demo doesn't offer much to do; you simply travel to a clearly-marked goalpost. But that short time underwater is nevertheless a breathtaking one.
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Toon Raider (Made by se-mi92)
Give players the power to create anything they want, and they'll undoubtedly look to the past. While Tomb Raider is off on an exciting new direction, many still have nostalgia for Lara's PS1 days. The controls may not be as sharp as what Crystal Dynamics does, but the spirit of Lara's first adventure is there. And hey, at least there's no tank controls!
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Expiration Date (Made by zeroclub)
Sometimes the most imperfect creations are the most memorable. There are flaws in Expiration Date, but then again, there are flaws in everything. What Expiration Date offers is a moody, tense atmosphere with some light RPG mechanics. This is the definition of a diamond in the rough, and with a little more polish, maybe Expiration Date could be the next horror sensation.
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Mario Dreams (Made by XxCrazyK1ernanxX)
It turns out we do, in fact, have Super Mario Maker on the PS4. Obviously, Nintendo is the absolute master of 2D platforming, and nothing will be able to compare to that. However, what is important is that the spirit of Mario is there. Hopefully, this game is able to live on in the full release (although considering Nintendo's track record, that's dicey). If the controls and animations are smoothed out even more, maybe the next great 2D Mario could be on a PlayStation system.
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Pacroll Dreams (Made by Team_LBI)
Sometimes, you just want to chill out and roll around. Playing Pacroll Dreams was a bit of a meditative experience, from the color palette to the music in the background. However, it still will make your brain work. While the challenges aren't overly hard, they do require some precision to perfectly execute. This is a game I could picture on an HP laptop circa 2005, and I mean that as an absolute compliment.
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Slayer Scrolls (Made by LifeTookLemons)
In any game creator, there will be a first-person, expansive RPG. The fact that this was made in the course of a few weeks is nothing short of impressive. In my first ten minutes in this snowy world, I killed an assassin who was supposedly targeting me, and lied my way out of paying a ridiculous toll. There's much more to discover in this world, of course, and I'm excited to see what kind of adventures I can go on next.
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Ultra realistic FPS (Made by VirtuallyVain)
This is unlike anything I encountered in Dreams. Naturally, the aesthetic of it lends itself to more fantastical art styles. However, what we have here is a dark, almost noir-esque shooter. This demo has very little to offer, but it's clear from the jump that this is very much a testing ground. Just look at how beautiful this thing is! Like almost every project we've discovered in Dreams, the potential here is near-limitless. Who knew something so short could get us so excited?
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Unknown Island (Made by Lidas)
No, this isn't a game at all. It's a set piece that's purely designed to show off this beautiful creation. But what a creation it is! The colors are so vibrant, and the lighting effects are so spot-on, you'll find yourself lost in this world, even if you aren't actually doing anything. We already knew that Dreams could be used to make much more than just games, and this shows it.