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God of War Norse Saga Is Ending in Two Games Because Devs Don’t Want to Spend 15 Years Telling a Story

God of War (2018) director Cory Barlog has said that Santa Monica Studio chose to end the Norse saga in two games because it takes roughly five years to make one game, and the team didn’t want to spend 15 years telling a story.

In an interview with YouTube channel Kaptain Kuba, Barlog said that given lengthy development times, stretching a story out to 15 years it too much. He wants players to be able to pick up the 2018 title as well as Ragnarok, and get the entire Norse experience. Barlog also said that it was his decision to condense it all into two games.

I feel like we’re asking too much, to say the actual completion of that story taking that long just feels too long. And given sort of where the team was at, and where Eric [Williams] was at with what he wanted to do, I was like, ‘Look I think we can actually do this in the second story, right?’ Because most of what we were trying to do from the beginning was to tell something about Kratos and Atreus – that the core of the the story’s engine is really the relationship between these two characters, and the complexity radiates out — like ripples in a pond, and we could make it an ocean and have those ripples just go for, you know, thousands of miles. But is that necessary, and is that beneficial or are we feeling like ‘You know what? It’s just spreading it too far apart.’ The ripples get too far apart and you sort of lose the plot a little bit.

God of War Ragnarok will release in 2022.

YouTube video player

[Source: MP1st]

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