No Man's Sky Expeditions

No Man’s Sky Expeditions Set to Run Again Over the Holiday Season, Another Chance to Earn the Normandy from Mass Effect

Expeditions have been a popular addition to No Man’s Sky in 2021, so much so that developer Hello Games was taken aback by their success. They’re also aware that a lot of people missed out on some of the Expedition rewards as they didn’t have time to play them. As such, Expeditions will make a return over the holiday season to give players another chance at earning rewards like the Normandy from Mass Effect.

Beginning today, players will get a chance to play all four of the previous Expeditions. Each will run for a period of two weeks and have been adjusted to account for the shorter window of time. For those wanting to replay them, they also have a new starting planet and a new route, meaning it will seem like a fresh experience. The Expeditions can be started by choosing Community Expedition from the mode select screen. The schedule is as follows:

November 24 – December 7

  • Expedition 1 (Pioneers)

December 7 – December 21

  • Expedition 2 (Beachhead/Normandy)

December 22 – January 4

  • Expedition 3 (Cartographers)

January 5 – January 19

  • Expedition 4 (Emergence)

As well as the start of the Expedition reruns, today also saw the release of a small update with more bug fixes and gameplay improvements. The full list of tweaks can be seen below:

No Man’s Sky Update 3.73 Patch Notes

  • Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.
  • The base computer can now be picked up and moved within the bounds of the base.
  • Improved the clarity of messaging when placing a base computer in an invalid location.
  • Fixed an issue that could cause audio problems on PlayStation 4.
  • Wiring mode now has access to rotation and free place options.
  • Fixed an issue that caused the HUD message that accompanies entering a base to trigger too frequently.
  • Fixed an issue that caused the personal refiner audio to continue to play forever if the refiner ran out of fuel.
  • Fixed a collision issue with timber roof corner base parts.
  • Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
  • Fixed a number of collision and terrain carving issues with small paving parts.
  • Fixed a collision issue with one visual variant of the timber wall with windows.
  • Fixed an issue that could cause base part preview holograms to be offset.
  • The Pipe and Curved Pipe building parts have been combined into a single new Pipe part that adjusts shape contextually.
  • Fixed a snapping issue with ByteBeat Cables.
  • Introduced a significant memory optimisation for PlayStation 4.
  • Introduced a number of significant base-building physics optimisations.
  • Introduced a significant base-building networking optimisation.
  • Fixed a number of rare issues that could cause planetary objects to have no collision.
  • Fixed a rare issue where grass could grow around the edges of settlement building interiors.
  • Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
  • Fixed a number of base-building LOD issues.
  • Fixed a number of snapping issues with inner pieces.
  • Fixed a number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
  • Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.
  • Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
  • Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
  • Fixed an issue that could cause creature-related missions from the Nexus to pick inappropriate planets.
  • Fixed an issue that allowed base part duplication mode to duplicate non-buildable parts.
  • Fixed a rare issue that could prevent players from completing the construction of a settlement marketplace.
  • Fixed an issue with base reporting.
  • Fixed an issue that caused the “Spawn Beneath Your Skin” milestone of the Emergence expedition to fail to find any valid target when using the Target Sweep.
  • Fixed an Xbox-specific crash that could occur when loading corrupted save data.
  • Fixed a rare issue that could cause very large player bases to crash when loading.
  • Fixed a Xbox-specific crash that could occur when running out of audio memory.

[Source: No Man’s Sky]

TRENDING
No content yet. Check back later!
X