Expeditions have been a popular addition to No Man’s Sky in 2021, so much so that developer Hello Games was taken aback by their success. They’re also aware that a lot of people missed out on some of the Expedition rewards as they didn’t have time to play them. As such, Expeditions will make a return over the holiday season to give players another chance at earning rewards like the Normandy from Mass Effect.
Beginning today, players will get a chance to play all four of the previous Expeditions. Each will run for a period of two weeks and have been adjusted to account for the shorter window of time. For those wanting to replay them, they also have a new starting planet and a new route, meaning it will seem like a fresh experience. The Expeditions can be started by choosing Community Expedition from the mode select screen. The schedule is as follows:
November 24 – December 7
- Expedition 1 (Pioneers)
December 7 – December 21
- Expedition 2 (Beachhead/Normandy)
December 22 – January 4
- Expedition 3 (Cartographers)
January 5 – January 19
- Expedition 4 (Emergence)
As well as the start of the Expedition reruns, today also saw the release of a small update with more bug fixes and gameplay improvements. The full list of tweaks can be seen below:
No Man’s Sky Update 3.73 Patch Notes
- Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.
- The base computer can now be picked up and moved within the bounds of the base.
- Improved the clarity of messaging when placing a base computer in an invalid location.
- Fixed an issue that could cause audio problems on PlayStation 4.
- Wiring mode now has access to rotation and free place options.
- Fixed an issue that caused the HUD message that accompanies entering a base to trigger too frequently.
- Fixed an issue that caused the personal refiner audio to continue to play forever if the refiner ran out of fuel.
- Fixed a collision issue with timber roof corner base parts.
- Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
- Fixed a number of collision and terrain carving issues with small paving parts.
- Fixed a collision issue with one visual variant of the timber wall with windows.
- Fixed an issue that could cause base part preview holograms to be offset.
- The Pipe and Curved Pipe building parts have been combined into a single new Pipe part that adjusts shape contextually.
- Fixed a snapping issue with ByteBeat Cables.
- Introduced a significant memory optimisation for PlayStation 4.
- Introduced a number of significant base-building physics optimisations.
- Introduced a significant base-building networking optimisation.
- Fixed a number of rare issues that could cause planetary objects to have no collision.
- Fixed a rare issue where grass could grow around the edges of settlement building interiors.
- Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
- Fixed a number of base-building LOD issues.
- Fixed a number of snapping issues with inner pieces.
- Fixed a number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
- Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.
- Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
- Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
- Fixed an issue that could cause creature-related missions from the Nexus to pick inappropriate planets.
- Fixed an issue that allowed base part duplication mode to duplicate non-buildable parts.
- Fixed a rare issue that could prevent players from completing the construction of a settlement marketplace.
- Fixed an issue with base reporting.
- Fixed an issue that caused the “Spawn Beneath Your Skin” milestone of the Emergence expedition to fail to find any valid target when using the Target Sweep.
- Fixed an Xbox-specific crash that could occur when loading corrupted save data.
- Fixed a rare issue that could cause very large player bases to crash when loading.
- Fixed a Xbox-specific crash that could occur when running out of audio memory.
[Source: No Man’s Sky]