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Naughty Dog Dev Says Accessibility and Challenge Can Coexist in Games, Both Factors Are Independent

Naughty Dog‘s lead systems designer Matthew Gallant has said that accessibility and challenge can coexist in video games and one doesn’t impact the other.

In an interview with Eurogamer, Gallant was asked what he thinks a lot of players don’t understand about accessibility design in video games, to which he said:

Accessibility is orthogonal to difficulty. Providing a ‘very light’ difficulty option may remove…

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