cod warzone size

Call of Duty: Warzone Size Is Driving Some Players Away, Dev Admits

Activision design executive Josh Bridge has admitted that Call of Duty: Warzone‘s size is a problem and it’s driving players away. Bridge revealed this during a video interview with streamer TeeP, in which he was asked about new maps and map rotation. In response, he said said that “technical issues” are holding the development team back, referring specifically to Warzone’s size.

Why Call of Duty: Warzone size is a problem

According to Bridge, pulling and adding maps to Warzone will mandate massive downloads, and every time that happens, some players end up uninstalling the game and moving on. “The install and re-install sizes are f****** insane, right? If we pulled out Caldera and say we’re gonna drop in Verdansk, this could be essentially re-downloading, like, the size of Warzone,” he explained (thanks, Ars Technica). “And every time we’ve done that, we lose players because you’re kind of like, ‘I don’t want to re-download that, uninstall.’ I think you can’t fit anything else but Warzone on a base PS4.”

The good news is, Activision is working on a resolution. It’s not quite there yet, but the publisher is looking into it and will have something to share in due course. “We’ve been looking to the future and putting a lot more effort into how we sort that out on a technical level so that we can have that rotation,” Bridge continued. “We’ve been really looking at it so we’ll have more to talk about that, but that is ultimately a goal: to ensure that there’s a freshness and a variety of experiences. Like you were saying, a seasonal meta comes with that and a seasonal map rotation too.”

In other news, rumor has it that Sony has multiple big announcements set for this week, and at least one of them could be Knack 3‘s release on PlayStation’s Game Pass rival (code named Project Spartacus).

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