Imagine a Nintendo controller compatible with PlayStation, Xbox, and PC. That’s precisely what Nintendo was working on up until three years ago, according to former president Reggie Fils-Aimé. Inspired by the Xbox adaptive controller, Nintendo set out to design something similar as part of an industry-wide push towards making gaming more inclusive. Fils-Aimé told Inverse in a recent interview that the controller would have been “platform-agnostic.”
Is the multiplatform Nintendo controller still in the works?
Fils-Aimé left Nintendo in April 2019 and is unsure if the company is still working on the multiplatform adaptive controller. However, he personally hopes that the project is still alive. “My hope is that the effort has continued. I’m not sure if it has or has not,” Fils-Aimé told Inverse. “But also, my hope is that controller — and the ability for that controller to connect with all of the various systems — is launched and shared with consumers as quickly as possible.”
Fils-Aimé went on to say that he feels that universal solutions are needed to make gaming more inclusive. “I do believe the best solution is an industry solution that can work for all of the dedicated gaming platforms and for PC, and can truly be tailored to the player depending on their physical capabilities and what they can do,” he added.
Xbox’s adaptive controller has been universally praised. Sony has yet to announce a similar initiative but Fils-Aimé’s statement indicates that Sony may have been part of the “industry-wide” push. Here’s hoping that we see a PS5 adaptive controller in the near future.
In other news, Forspoken writer Gary Whitta has stirred controversy by claiming to have heard that Sony blocked Cult of the Lamb from releasing on Game Pass, and Amazon has apparently leaked new Tales From the Borderlands release date and plot details.