Beginning at 6:43 of the above video, Juex Video shows off new footage of DriveClub VR from GDC 2016.
DriveClub VR for PlayStation VR was first revealed last year as a prototype that runs at 60 frames-per-second, but gets converted to 120fps with re-projection before sent to the VR headset. When asked today if DriveClub VR will be released as a standalone game or be given as a free update to DriveClub, Game Director Paul Rustchynsky said to wait until E3 2016:
@boersc We’ve yet to announce our plans, expect more details at E3.
— Paul Rustchynsky (@Rushy33) March 18, 2016
Answering a few more questions about DriveClub VR, Rustchynsky said “there is no input lag,” it plays great with a DualShock 4, and the best drivers are smooth and calculated (and not frantic like in the video).
@Tretayuga Yes the game runs at 60fps which is then projected at 120fps. We’ve optimised the game across the board to make this possible.
— Paul Rustchynsky (@Rushy33) March 18, 2016
@smiler888 We’re currently focussed on the DRIVECLUB service and VR prototyping.
— Paul Rustchynsky (@Rushy33) March 18, 2016
@KeBrodie I think it looks great, you’ll just have to see for yourself and make that comparison.
— Paul Rustchynsky (@Rushy33) March 18, 2016
Would you like to see DriveClub VR as a full PlayStation VR title?