You’ve probably heard of Eldest Souls by now due to its name; an homage to FromSoftware’s Dark Souls series that’s as subtle as a brick flying through a window. And if you’ve been paying attention to the coverage its been getting for the past few months (some even written by yours truly), you’d have frequently seen it marketed as a “2D souls/boss rush hybrid”—a fact that…
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A unique combat system that incentivizes experimentation
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Stunning pixel art and scenery
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Well designed and thought out boss battles
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Difficulty can't be changed
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Not much to do outside of boss battles
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Skills don't offer much change to gameplay
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Progression can feel nonexistent at times
