After Resident Evil 5, the game’s producer Jun Takeuchi admitted that for Resident Evil 6, the franchise would require a “completely new system”. And, although Takeuchi turned over the reigns to Hiroyuki Kobayashi and Yoshiaki Hirabayashi, it’s clear that Resident Evil 6 is unlike anything we’ve seen from the storied franchise before. After a number of anxiety-filled hours, I can say that’s not necessarily a good thing.…
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Leon's campaign is excellent, down to roots Resident Evil.
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Graphics, particularly lighting and shadows are stellar.
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Four campaigns to play through in total.
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Ustanak is awesome, frightening, and unstoppable.
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Drop in co-op for up to four players at times.
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Almost too much content, diluting the experience.
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I wish there was only Leon's campaign, with more content.
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Convoluted story that isn't explained well.
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New C-virus enemies are worst in series.
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Over reliance on Quick Time Events for even the most menial tasks.
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Almost zero exploration or puzzles.
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Focus, Capcom. Focus. Give fans Resident Evil, not Call of Duty.
