When Rise of the Tomb Raider released on Xbox One a year ago, I subconsciously put myself on a media blackout (it’s not terribly hard to avoid news on an Xbox release while writing for a PlayStation site). The idea was that I wanted my own experience on with it PS4 to be a fresh one, rather than feeling like a slightly worn hand-me-down from a time gone by. Then 2016 reared its digital head, games like Uncharted 4 caught my attention, and I put the impending PS4 release of Lara Croft’s latest adventure out of my mind. Now that the robust 20 Year Celebration is out for Sony’s platform, it’s time to catch up with the tomb raider.
First loading up the game gives a great idea of just how much content is packed into this release as notification after notification feeds information about what comes with the 20 Year Celebration. The main game, Baba Yaga DLC, endurance mode, Cold Darkness Awakened were part of the season pass that Xbox owners were treated to, but there’s also the Blood Ties and Lara’s Nightmare DLC , as well as a PlayStation VR mode in Croft Manor, each newly releasing with this 20 Year Celebration. Sure, as PlayStation owners we’ve had to wait a full year to play this proverbial Game of the Year edition, but looking at it from the perspective of a new PS4 release? There are few other games that have released with such a content offering. PS4 owners really are getting the good end of the deal here, if you can get over the whole timed exclusive bit that has finally come to an end. My recommendation? Get over it. Rise of the Tomb Raider: 20 Year Celebration is a game worth playing.
Tomb Raider was an awesome game, despite — or possibly because of — the comparisons to Uncharted that it received. As Uncharted itself received comparisons to the classic Tomb Raider games when Nathan Drake took the stage, it’s hard to look at Rise of the Tomb Raider without drawing parallels between the two, particularly having just come off of the stunning Uncharted 4 earlier this year. Rise of the Tomb Raider follows Lara as she seeks the path of an ancient prophet and something called the Divine Source. She’s following up on some of her father’s research, and there’s somewhat of a personal story here, but I felt that it lacked a lot of heart. While making my way through the massive environments and learning more about the history of the world I was playing in, I found the narratives of the prophet, the people in the valley, the Soviets, and even some of the men in Trinity’s army, to be vastly more interesting than Lara’s place in the story. Where the first game was about a girl growing into the tomb raider that we’re all familiar with, being brutalized while she tries to save her friends. This game lost that personal touch.
Ties that Bind
I don’t feel that Lara’s character grew much by the end, I didn’t feel a strong emotional attachment to any of the characters, and the couple of moments meant to meet some emotional quota felt forced into the narrative just for the sake of trying to personalize Lara’s journey. That’s not to say that it’s a terrible story. It’s a treasure hunting adventure that’s a lot of fun, but it lacks that certain spark. All is not lost though. That spark is hidden within Blood Ties, which actually creates a much more believable motivation for Lara to pursue this treasure. It plays out like a Tomb Raider version of Gone Home, learning the Croft family history as Lara works her way through Croft Manor. I would have much preferred to see this as an opening to the game, or scattered throughout the chapters as flashbacks to help sell why Lara was so hellbent on completing this quest for her father. Blood Ties does stand as a nice addendum to flesh out the story, though I’d recommend playing through it before taking Lara on a pilgrimage after the prophet.
Graphically Rise of the Tomb Raider puts on quite a presentation, though lacks the same kind of polish found in Uncharted 4. While it doesn’t quite attain those lofty levels (though gets quite close with varied and interesting areas throughout), Tomb Raider does provide a more open gameplay experience, complete with side missions, item upgrades, and a wealth of hidden secrets in each massive area. Everything feels naturally placed in the environment, making the world feel alive. The contextual storytelling helps to drive the urge to complete everything, and I found myself constantly deviating from the path just to explore one more crypt or raid another secret tomb. These tombs turn up the nostalgia with puzzles reminiscent of early Tomb Raider gameplay. The survival crafting elements and third person gun play are still there, but there are a lot more puzzle filled tombs this time around, however optional they may be.
A Long Expedition
The campaign alone takes upwards of 13 hours to complete, but to 100% can take more than 30, with another couple of hours for the Baba Yaga DLC, which gets baked right into the middle of the story naturally. Add the score attack mode and you’ll find a ton of replayability in the campaign side of things alone. That’s before you start diving in to all of the extras. Cold Darkness Awakened is a mixture between a zombie survival game and Keep Talking and Nobody Explodes, as Lara is walked through proper procedures for shutting down a Soviet installation. Lara’s Nightmare is a zombie mode that takes place in Croft Manor — an alternate reality version of the Blood Ties story. Endurance is a survival mode that sees players fending off hunger and cold while searching crypts for artifacts in the Siberian wilderness, and can be played solo or cooperatively (online only).
None of these additions feels like entirely tacked on experiences, except for perhaps Lara’s Nightmare, which serves little purpose or replay value. In fact, in many ways they almost make the main game feel like the side content. That’s the most important aspect of the 20 Year Celebration. Just squashing content into a release for the sake of saying it has a lot of stuff is a weak strategy that gets outed pretty quickly, but Rise of the Tomb Raider: 20 Year Celebration doesn’t have that problem. Many of these additions take on the nature of roguelikes, starting over at the beginning after each win or failure, and randomizing the experience for the next playthrough, providing endless possibility on top of the replayability of the main campaign.
If I wanted to, I could nitpick the little things about Rise of the Tomb Raider. There’s the way Lara’s hair on the front of her head seems to defy gravity, either by way of the strongest hairspray ever or invisible bobby pins. There’s the lackluster and nonexistent water effects in a game filled with water. And can somebody tell me how it is that the glowstick she hangs on her back hip can somehow bathe her face in an orange glow despite being behind her? I could nitpick, but I won’t. Those small things do nothing to diminish the quantity and quality present in Rise of the Tomb Raider: 20 Year Celebration, and while the story doesn’t exactly pop, as a PS4 player, I’m happy to welcome Lara home.
Rise of the Tomb Raider: 20 Year Celebration review code provided by publisher. Reviewed on PS4. For more information on scoring please see our Review Policy here.
EYN2K RoTR
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Rise of the Tomb Raider Announced at E3 2014
Tomb Raider was successful, so most people knew a sequel would be coming. At E3 2014, Crystal Dynamics and Square Enix made it official at the Microsoft press conference. No platforms for Rise of the Tomb Raider were confirmed at that time.
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Gamescom Revealed It's an Xbox Exclusive
Just a few short months after E3, Microsoft announced that Rise of the Tomb Raider would be an Xbox exclusive at gamescom, releasing on both Xbox One and Xbox 360. You could almost hear the jaws dropping around the world.
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Microsoft's Phil Spencer Clarified That ROTR is a Timed Exclusive
After the surprising Xbox exclusive announcement, Microsoft's Phil Spencer explained that the exclusivity is a timed one. "Yes, the deal has a duration [on Xbox]. I didn't buy it. I don't own the franchise." The game was set to release during the holiday season of 2015, but he didn't say when it would release for PlayStation or PC.
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Phil Spencer Says That ROTR Is Their Answer to Uncharted 4
Uncharted 4 was supposed to release in 2015 before it hit several delays into 2016. Regardless, at the time Rise of the Tomb Raider was announced, both Sony and Microsoft believed that PlayStation 4 owners would have Uncharted 4. As such, Phil Spencer said in a gamescom interview that snagging the exclusivity for ROTR was totally an answer to Uncharted 4.
I’m a big fan of Uncharted and I wish we had an action adventure game of that ilk. We’ve started some, and we’ve looked at them. But we don’t have one today of that quality. This is an opportunity.
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Rise of the Tomb Raider Follows the Tomb Raider: The Ten Thousand Immortals Novel
In between game releases, Crystal Dynamics recruited Dan and Nik Abnett to write a novel that would lead into Rise of the Tomb Raider. Tomb Raider: The Ten Thousand Immortals takes place immediately after Lara's return home from the first game and sends her on a crazy adventure across the world to unearth the organization behind recovering Immortality artifacts. It's not required reading for ROTR, but it gives more information on the group Lara goes up against in the game.
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Lara Croft Will Have a Variety of Weapons and Gear
Lara doesn't lose all the gear she amassed from the first Tomb Raider title. Instead, she compounds on top of it. Her axe can be upgraded even further, as well as her bow, clothing, and ammunition.
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Rise of the Tomb Raider Confirmed for PS4 a Year Later
PlayStation 4-owners everywhere collectively breathed a sigh of relief as they learned a year after Rise of the Tomb Raider was announced that it would indeed go to the PS4. The PS4 release would not happen until nearly a year after the Xbox release, meaning Fall/Holiday 2016. With the announcement came the first gameplay reveal for the title.
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Rise of the Tomb Raider Is Three Times Larger Than Last Game
Game Director Brian Horton said in an interview that the sequel's "exploration spaces are 3 times larger than they were in the last games." However, they have also guaranteed that it will still be a "seamless experience."
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No Multiplayer
There is no multiplayer mode in Rise of the Tomb Raider, as Crystal Dynamics did want to focus on building an incredible core campaign experience. The developer has said that they want to possibly revisit adding in both cooperative and competitive experiences.
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Campaign Will Take Around 15-20 Hours
Lead Designer Mike Brinker said that the core campaign of Rise of the Tomb Raider should take between 15 and 20 hours to complete. For completionists, however, there is over 40 hours of gameplay and exploration available.
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Season Pass Info
Xbox players were treated to a Season Pass of DLC content that would "extend your single-player campaign, and also allow you to compete with friends." The DLC at this time included the Endurance mode, Baba Yaga tomb DLC, and Cold Darkness Awakened. It's since been announced that PS4 owners have all of this DLC on day one.
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Extra Game Modes Available for Replayability
After completing the chapters in Rise of the Tomb Raider, players will have the opportunity to replay them with extra challenges.
- Chapter Replay – Replay earlier chapters of the story. Complete challenges to earn credits.
- Chapter Replay Elite – Replay earlier chapters of the story with your upgraded skills and equipment and complete challenges to earn credits.
- Score Attack – Replay levels from the game with a new set of rules. Finish the level quickly for a time bonus. Chain together attacks, movements and collectibles to keep your multiplier high. Complete challenges and collect medals to earn credits!
- Remnant Resistance – Replay Hub spaces with a new set of goals. Craft your own missions by choosing the objectives, enemies and more. Once you’ve mastered the mission, challenge friends and the community to beat your high score or play other custom missions created by the community.
The purpose of the credits is to purchase Expedition Card packs, which players can use to add modifiers in these extra game modes. Card Packs can be purchased for real world currency as well.
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Here's What Endurance Mode Looks Like
Endurance Mode is an online co-op expansion that allows players to tackle tombs with a friend in "harsh elements" in the wilderness. Check out the 22-minute gameplay video to see how this works out.
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PS4 Version Called a 20 Year Celebration
The PS4 version of Rise of the Tomb Raider gets fancy new box art and a new title: Rise of the Tomb Raider: 20 Year Celebration. As a makeup for having to wait a year, PS4 owners will receive all of the Season Pass DLC, a new story DLC called Blood Ties, PSVR support, the Endurance mode, and additional outfits, weapons, and Expedition Cards.
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First 27 Minutes of Rise of the Tomb Raider
Spoiler-tastic video released of the first 27 minutes of Rise of the Tomb Raider. The video includes the beginning tutorials, cut scenes, and a flashback. View at your own risk, but it will give you a good idea what to expect with the title.
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Lead Writer Says Oversexualized Lara Croft Is a Thing of the Past
Lead Writer Rhianna Pratchett said in an interview that the oversexualized Lara Croft with the ginormous pointy boobs is a no more. She explains that Lara is still beautiful and strong, but she's not marketed to be sexualized.
The way Lara is marketed now is not sexualized…it’s still beautiful, it’s still strong, it’s still characterful, but it’s not sexualized in the way it was done before.
To be fair, a lot of the sexualization of Lara in the past has been solely for purposes of marketing, and it had a huge sway…As a young female gamer, I’ll admit that I was put off by that kind of marketing of Lara. It was very much like, ‘Hey I’m being sexy for boys here.’ I thought … I’ll go and play another game, then. That’s definitely something that’s very, very much in the past.
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PS4 Rise of the Tomb Raider Will be 1080p/30fps
Crystal Dynamics made it a goal to get Rise of the Tomb Raider to 1080p resolution and run at 30 frames-per-second (fps), something they could not achieve with the Xbox One. This goal is a bare minimum, where "anything beyond that is a bonus."
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Digital Pre-order Includes a Free Copy of Tomb Raider: Definitive Edition
Those who pre-order Rise of the Tomb Raider from the PlayStation Store will receive a bonus copy of Tomb Raider: Definitive Edition. The Definitive Edition was Crystal Dynamics remastering of the 2013 title for the new generation of hardware.
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Blood Ties DLC Trailer
Blood Ties is a new DLC for Rise of the Tomb Raider that was not previously with the Xbox Season Pass. Once the PS4 copy of the game releases on October 11, 2016, the Blood Ties DLC will be available on the Xbox Season Pass. In Blood Ties, Lara will explore her manor and unlock various secrets, including a zombies mode for the mission.
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Will Have Three Visual Modes for PS4 Pro
Crystal Dynamics has already worked in PS4 Pro support for Rise of the Tomb Raider to be nice and ready when the new hardware releases.
- High frame rate: Unlock the frame rate at 1080p
- Enhanced visuals: 1080p locked at 30fps with additional textures, lighting features, multi-pass rendering, and particle effects
- 4K - self explanatory
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PSVR Mode Details
The Blood Ties DLC will include PSVR support with two control schemes: free mode and comfort mode. The comfort mode allows players to place a virtual transparent Lara "anywhere in your field of vision," and then they can teleport to that point. Blood Ties is strictly an exploration mission with some puzzle solving, which makes it a perfect experience for PSVR. The zombies mode of the DLC, Lara's Nightmare, will also include PSVR support.
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Are You Ready for October 11th?
Rise of the Tomb Raider: 20 Year Celebration releases October 11, 2016 with PS4 Pro support, PSVR support, all of the DLC, new outfits, new weapons, and even a retro Lara Croft skin as shown to the left.