How often can games be about war before it starts to lose its emotional impact? It’s a question I’ve personally grappled with a lot over the past few years, and depending on the game that’s making me consider it, my answer varies greatly. Sometimes it feels like we’ve lost sight of…
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Character development and roster are deep
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Gameplay is satisfying
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Grenadier is awesome, if not a little broken
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Story pacing could use work
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Squad balancing can be unintuitive at times
