It’s been said that in the vacuum of space, no one can hear you scream. Now whether you’re howling in fear or out of sheer boredom, that’s a whole different matter entirely. In the tabletop-centric world of Games Workshop’s Space Hulk, quite frankly either one could apply. The franchise has seen numerous virtual adaptations, dating back as far…
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Tactical strategy mechanics are solidly designed
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Lore, lore everywhere
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Unlocking new loot is an extremely gratifying loop
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Why must every hallway be so goddamn narrow?
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Defensive capabilities limited by corridor-heavy map design
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Letting the battle come to you is boring as all hell
