The God Eater series emerged as a derivative of Monster Hunter in the late 2000s, when Capcom’s portable behemoth took control of the gaming scene in Japan. It has since taken off as its own viable niche multimedia franchise, and after a couple remakes of the first two games, we’ve finally arrived at number three. This time not only…
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High-octane pacing sets it apart from its inspiration
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Complex, but rewarding combat mechanics
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Fun cast of characters
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Lots of visual noise can make combat difficult to decipher
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Plot and world-building stuff is poorly introduced and hard to follow/care about as a result
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Surprising lack of depth in character customization
