Sometimes games feel like they’re in development FOREVER. While there’s the occasional exception to the rule, a continual series of delays is rarely a good sign for a game, especially when it’s a studio’s freshmen outing. A perfect example of this phenomena is Highwire Games’ recently released Golem, which was in development for so long that the trademark on the title actually lapsed. Seriously.…
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Visually impressive presentation
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Rock-solid framerate
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AMAZING soundtrack
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Technical issues handcuffs the experience
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Motion sickness throughout
