Sucker Punch Productions has been hard a work for an incredible amount of time since their last full release, Infamous First Light, way back in 2014 (and even that was a smaller production overall). Ghost of Tsushima represents the studio’s fourth IP in its 23-year history, and with such a lengthy development time, represents no small amount of risk to the company. Was it…
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A wonderfully-crafted world
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Entertaining stories
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Strategic combat
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Enemy AI strictly scripted
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Boss duels are repetitive
