One of the rare pleasures in this business is when a game legitimately comes out of nowhere and blows you away. With that in mind, you can only imagine my pleasure when realizing that F.I.S.T.: Forged in Shadow Torch had the potential to be one of these unicorn titles. Does the first outing from relative newcomer Shanghai TiGames have what it takes to create…
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Amazingly well-designed map that prevents excessive backtracking
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Very amoshperic
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Combat is crisp, responsive, and challenging
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Difficulty becomes more about number of units than their quality
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Some boss battles have an additional stage to screw over the player
