Ghostrunner captured the fantasy of being a cyborg ninja better than any other game before it. Its trial-and-error nature could be taxing, but it trained players to perform its many acrobatics in one smooth motion like a “real” cyborg ninja. Momentum defined that cyberpunk parkour game. However, that momentum hasn’t fully transferred to its sequel, Ghostrunner 2. Instead…
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Fast-paced parkour is still a thrilling trial-and-error exercise that rewards execution
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New additions like the motorcycle and wingsuit further expand the core set of tools
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Electronic music thumps and matches the tempo of the action
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Far too many story sequences slow down the flow
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The motorcycle and wingsuit are underutilized
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Too many sections are about puzzle solving or filler traversal and not fast parkour, especially the misguided parts outside of the tower
