Following the inaugural episode of PlayStation’s State of Play broadcast, the company released a rundown of games coming to PlayStation VR. Featured in the rundown is a brief note about the systems sale numbers, thus far. As of March 3, 2019, according to a PlayStation Blog post, the PlayStation VR has surpassed 4.2 million units sold.
This may not seem like much, but the device appears to be faring pretty well. In fact, as industry analyst Mat Piscatella says, the PlayStation VR is the “best performing” unit of its kind on the market. Considering State of Play’s serving as somewhat of a big PSVR push, it is evident Sony feels pleased with the sales numbers. Should pleasure indeed be Sony’s thoughts on its VR efforts, such a feeling certainly seems warranted.
The last seven months alone have been a boon for the unit’s sales, since a report from August 2018 stated that PlayStation VR sales were comfortably sitting in the three million range. Thus, in a bout half a year’s time, Sony’s VR device sold over one million units. Impressive for a piece of technology that once appeared as though it may have a questionable future.
Growth of this kind is likely owed to the impressive number of games that launched for PSVR in late 2018. For example, titles such as Astro Bot Rescue Mission, Firewall Zero Hour, Tetris Effect were must-have experiences. Plenty of new experience are on their way to the platform, too, including the highly-anticipated Everybody’s Golf VR, which has a May 21st release date. PSVR owners in search of a thrill ride with a compelling narrative behind it need to look no further than Blood & Truth, the London Studio adventure that will launch on May 28th. That’s not all, either. As evidenced by VR’s presence in the State of Play broadcast, PlayStation VR has something for everyone.
[Source: PlayStation Blog, Mat Piscatella on Twitter]
10 Series That Could Be Reinvigorated by PlayStation VR
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10 Series That Could Be Reinvigorated by PlayStation VR
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Ape Escape
Ape Escape has always relied on gimmicks. Some of these gimmicks turn out to be amazing features (analog sticks), while others collect dust (Move controllers). Well, since everyone is dusting off their Move controllers for PS VR anyhow, I think it's time for a new console entry in Ape Escape. A new game set in VR could do wonders, but it'll have to play like the original. It can't be an on-rails shooter, as players want to explore and find monkeys. Do it right, and Ape Escape can live once again.
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Cool Boarders
Despite being a huge hit on PS1, the Cool Boarders series has been dormant for over a decade now. I think it's time to bring the name back, namely because I think a snowboarding game in virtual reality would be pretty sick. Make it more like classic SSX, and I think Sony could deliver a thrilling snowboarding experience for PS VR owners.
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Jet Moto
Despite there being so many racing games coming out each year, most of them focus solely on cars. That's pretty ridiculous when you think of how versatile the idea of racing is, and I'd love to see Jet Moto put the spotlight back on jet ski racing. The series found a successful audience in the 90s, and I think it could do the same on VR. It'll also feel fresh, and that's exactly what virtual reality titles should be.
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Jumping Flash!
Jumping Flash is screaming for a virtual reality update. This platformer is a cult classic, and due to its HUD, it already seems pretty futuristic. The rough rudimentary 3D worlds also lends itself to a style that seems fitting for a weird VR environment, so I don't even think much needs to be adapted to work. Make it weird and trippy, and Jumping Flash can find a whole new audience.
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Killzone
Originally dubbed as the "Halo killer," Killzone has never lived up to the lofty expectations that Sony set for the franchise. The latest entry for the series, Shadow Fall, was a mediocre affair that didn't do much to impress beyond its gorgeous graphics. I think the series can finally find its way to the top of the first-person shooter genre if becomes the first major series to focus exclusively on VR. Not only would it give Killzone a purpose, Sony could also use it to show that major franchises will show up on their headset.
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PaRappa the Rapper
There are few worlds I want to visit more than the one I've seen in PaRappa the Rapper. Everybody seems to love music, the characters are all outrageous, and frankly, I just want to hang out with PJ Berri. If the rhythm game took place in VR then it could let players explore its wonderful world, while also delivering more of the great gameplay fans have come to expect from the series.
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Ridge Racer
Despite not being a first-party title, Ridge Racer will always be synonymous with PlayStation. While the most recent outing was hit by a terrible pricing model (seriously, what were you thinking Namco?), the Ridge Racer gameplay still holds up. Drifting around a corner is still super satisfying, and I hope to do it again soon. Just in VR this time, since Ridge Racer needs to find a way to stand out from the crowd.
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Siren
Horror games seem like a perfect fit for virtual reality, which should give Sony a chance to use their criminally underrated Siren series. It produced one of the scariest games on both PS3 and PS2, and I think a new VR-exclusive entry could do very well. While the series doesn't have a ton of brand recognition, Sony could still up the promotion and make it the big deal it deserves to be.
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Tron
If one series screams "please do something with me in VR," it's Tron. Disney's franchise may be best known for its films, but video game entries have helped keep the brand alive. I think a new entry (although I'll settle for a port of Tron Evolution) could shine on VR, and I really want to ride a light cycle!
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Wipeout
Few of Sony's series have a soft spot in my heart as much as Wipeout, which is why it's sad to see the best futuristic racing series just treading water at this point. It has never been a huge success, but if made out to be virtual reality's big racing series, it could finally connect with a bigger audience. The fast-paced racing would be a complete thrill in VR, so let's hope this happens.